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Animals

Type:  Animal

  1.   Nonsentient: Animals have an intelligence of 1, which cannot be increased or decreased unless otherwise specified. They still start with intelligence 2-4 for the purposes of skills learned, but for every other purpose they are treated as having a penalty equal to any amount that would bring them down to 1.
  2.   Limited Understanding: Animals, unless specified otherwise, cannot take ranks in the following skills:
  3.   Engineering
  4.   Science
  5.   Magic Power
  6.   Arcana
  7.   Magic Complexity
  8.   Spell Repertoire
  9.   Faith
  10.   Ingenuity
  11.   Mystic Focus
  12.   Possession
  13.   Shapeshift
  14.   Handle Animal


Horse

Lv 1 Animal

[Animal, Rideable]

STR 3

Scale: 1 (2m squares)

Target: 3

Race: Horse

DEX 3

Speed:6m (3 squares)

Face: 2x2

R. Background: Plains

END 3 + 1 (4)

Toughness:  13/7

Will: 10/4

C. Background: Wilderness

INT 3 (1)

CR: 2

SPR 3

LV: 1

Attacks:

2 Hooves: -1/4 1d6 + 8 Bludgeoning Close reach

Defenses:

1 Dodge -1

Strength Skills:

  1.   +0 Weapon Skill: Mighty Strike
  2.   +0 Athletics: Sprint
  3.   +1 Combat Arts: Dual Wield

Dexterity Skills:

  1.   +0 Reflex: Nerves
  2.   1 to natural Skills
  3.   +0 Acrobatics: Steady footing

Endurance Skills:

  1.   +0 Fortitude: March [Focus Skill]
  2.   +0 Unarmoured: Unarmoured Combat

Intelligence Skills:

  1.   +1 Combat Expertise: Learn Combo
  2.   +1 Perception: lowlight vision
  3.   +1 Knowledge: (only to plains) R

Spirit Skills:

  1.   +1 Disciplie: Resolve

Combos:

Neigh!: Charge + Attack + Mighty Strike

Whinny!: Attack + Mighty Strike

Race: Horse

  1.   Scale 1
  2.   Type [Animal]
  3.   +1 Endurance
  4.   Fast : Horses move at a land speed of 6m
  5.   Hooves: Close reach, 1d6 damage

Variants:

  1.   Heavy Horse:
  2.   Large
  3.   Speed drops to 4m
  4.   Work horse: C. Background: Farmer
  5.   War Horse:
  6.   C Background: Martial. Add Light Armour proficiency
  7.   Usually combined with heavy Horse.
  8.   1 rank in Armour: Medium armour proficiency.
  9.   Racing Horse: -2 toughness, +4m speed


Llama

Lv 1 Animal

[Animal, Rideable]

STR 3

Scale: 0 (1m squares)

Target: 4

Race: Llama

DEX 3

Speed:3m (3 squares)

Face: 1x1

R. Background: Mountain

END 3 + 1 (4)

Toughness:  10/4

Will: 10/4

C. Background: Wilderness

INT 3 (1)

CR: 1

SPR 3

LV: 1

Attacks:

2 Hooves: +0/4 1d6 + 3 Bludgeoning Close reach

Bite:  +0/4 1d4 + 3 Piercing  Close reach

Defenses:

1 Dodge -1

Strength Skills:

  1.   +0 Weapon Skill: Mighty Strike
  2.   +0 Athletics: Sprint
  3.   +1 Combat Arts: Dual Wield

Dexterity Skills:

  1.   +0 Reflex: Nerves
  2.   1 to natural Skills
  3.   +0 Acrobatics: Steady footing

Endurance Skills:

  1.   +0 Fortitude: March [Focus Skill]
  2.   +0 Unarmoured: Unarmoured Combat

Intelligence Skills:

  1.   +1 Combat Expertise: Learn Combo
  2.   +1 Perception: lowlight vision
  3.   +1 Knowledge: (only to plains) R

Spirit Skills:

  1.   +0 Resolve: +1 will

Combos:

Neigh!: Charge + Attack + Mighty Strike

Whinny!: Attack + Mighty Strike

Race: Llama

  1.   Scale 0
  2.   Type [Animal]
  3.   +1 Endurance
  4.   Fast : Llamas move at a land speed of 6m
  5.   Hooves: Close reach, 1d6 damage
  6.   Teeth: Close reach, 1d4 damage

Mountain Animal: Llamas virtually always have the Mountain racial background


Cat

Lv 1 Animal

[Animal]

STR 3

Scale: -1 (0.5m squares)

Target: 5

Race: Cat

DEX 3 + 2 (5)

Speed:1.5 m (3 squares)

Face: 2x2

R. Background: Urban

END 3

Toughness:  6/0

Will: 7/1

C. Background: Wilderness

INT 3 2 (1)

CR: 0

SPR 3 1 (2)

LV: 1

Attacks:

2 Claws: +1/4 1d6 +0 Close reach

Defenses:

1 Dodge +1

Strength Skills:

  1.   +1 Weapon Skill: Extra Attack
  2.   +0 Athletics: Sprint
  3.   +1 Combat Arts: Dual Wield

Dexterity Skills:

  1.   +1 Reflex: Nerves
  2.   +1 Stealth: Rapid Sneak [Focus Skill]
  3.   +0 Acrobatics: Steady footing

Endurance Skills:

  1.   -1 Fortitude: March
  2.   2 to natural skills

Intelligence Skills:

  1.   +1 Combat Expertise: Learn Combo
  2.   +1 Perception: Darkvision
  3.   +1 Knowledge: (only to cities) R

Spirit Skills:

  1.   3 to natural skills

Natural Skills:

  1.   +2 Natural Attack: 2 claws 1d6
  2.   +2 Fast
  3.   +1: Lowlight vision

Combos:

Mreow!: Charge + Attack + Extra Attack

Mreow 2! : Attack + Extra Attack

Variants:

  1.   Wild: R. Background Plains, change +1 knowledge to plains


Dog

Lv 1 Animal

[Animal]

STR 3

Scale: -1 (0.5m squares)

Target: 5

Race: Dog

DEX 3 + 2 (5)

Speed:1.5 m

Face: 2x2

R. Background: Urban

END 3

Toughness:  6/0

Will: 7/1

C. Background: Wilderness

INT 3 2 (1)

CR: 0.5

SPR 3 1 (2)

LV: 1

Attacks:

2 Claws: +1/4 1d6 +0 Close reach

Defenses:

1 Dodge +1

Strength Skills:

  1.   +1 Weapon Skill: Extra Attack
  2.   +0 Athletics: Sprint
  3.   +1 Combat Arts: Dual Wield

Dexterity Skills:

  1.   +1 Reflex: Nerves
  2.   +0 Acrobatics: Steady footing
  3.   1 to natural skills

Endurance Skills:

  1.   -1 Fortitude: March
  2.   2 to natural skills

Intelligence Skills:

  1.   +1 Combat Expertise: Learn Combo
  2.   +1 Perception: Darkvision
  3.   +1 Knowledge: (only to cities) R

Spirit Skills:

  1.   3 to natural skills

Natural Skills:

  1.   +2 Natural Attack: 2 claws 1d6
  2.   +2 Fast
  3.   +1: Lowlight vision
  4.   +1: Scent

Combos:

Woof!: Charge + Attack + Extra Attack

Bark!: Attack + Extra Attack

Variants:

  1.   Wild: R. Background Plains, change +1 knowledge to plains


Wolf

Lv 1 Animal

[Animal]

STR 3

Scale: 0(1m squares)

Target: 5

Race: Wolf

DEX 3 + 2 (5)

Speed:3 m

Face: 2x2

R. Background: Urban

END 3

Toughness:  9/3

Will: 7/1

C. Background: Wilderness

INT 3 2 (1)

CR: 1

SPR 3 1 (2)

LV: 1

Attacks:

2 Claws: +1/4 1d6 +3 Close reach

Defenses:

1 Dodge +1

Strength Skills:

  1.   +1 Weapon Skill: Extra Attack
  2.   +0 Athletics: Sprint
  3.   +1 Combat Arts: Dual Wield

Dexterity Skills:

  1.   +1 Reflex: Nerves
  2.   +0 Acrobatics: Steady footing
  3.   1 to natural skills

Endurance Skills:

  1.   -1 Fortitude: March
  2.   2 to natural skills

Intelligence Skills:

  1.   +1 Combat Expertise: Learn Combo
  2.   +1 Perception: Darkvision
  3.   +1 Knowledge: (only to cities) R

Spirit Skills:

  1.   3 to natural skills

Natural Skills:

  1.   +2 Natural Attack: 2 claws 1d6
  2.   +2 Fast
  3.   +1: Lowlight vision
  4.   +1: Scent

Combos:

Woof!: Charge + Attack + Extra Attack

Bark!: Attack + Extra Attack

Variants:

  1.   Wild: R. Background Plains, change +1 knowledge to plains

Race: Wolf

  1.   Scale 0
  2.   Type [Animal]
  3.   +1 Endurance
  4.   Fast : Wolves move at a land speed of 6m
  5.   Claws: Standard reach, 1d6 damage


Bear

Lv 1 Animal

[Animal]

STR 3 + 2 (5)

Scale: 1 (2m squares)

Target: 3

Race: Horse

DEX 3

Speed:4m (2 squares)

Face: 2x2

R. Background: Forest

END 3 + 2 (5)

Toughness:  18/12

Will: 7/1

C. Background: Wilderness

INT 3 2 (1)

CR: 2

SPR 3 2 (1)

LV: 1

Attacks:

2 Claws: -1/4 1d6 + 8 Standard reach

Defenses:

1 Dodge -1

Strength Skills:

  1.   +0 Weapon Skill: Mighty Strike
  2.   +0 Athletics: Sprint
  3.   +1 Combat Arts: Dual Wield

Dexterity Skills:

  1.   +0 Reflex: Nerves
  2.   1 to natural Skills
  3.   +0 Acrobatics: Steady footing

Endurance Skills:

  1.   +0 Fortitude: March [Focus Skill]
  2.   2 to natural skills

Intelligence Skills:

  1.   +1 Combat Expertise: Learn Combo
  2.   +1 Perception: lowlight vision
  3.   +1 Knowledge: (only to forest) R

Spirit Skills:

  1.   3 to natural skills

Natural Skills:

  1.   +2 Natural Attack: 2 claws 1d6
  2.   +4 Natural Armour

Combos:

ROAR: Charge + Attack + Mighty Strike

Roar: Attack + Mighty Strike



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