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Dragons

Type: Dragon

  1.   +1 innate bonus to Perception
  2.   Immunity to disease and poison
  3.   No Focus Skill


Red Dragon

Lv 10 Pure Dragon

[Dragon]

STR 3+2 (5)

Scale: 3

Target: 1

Race: Dragon

DEX 3

Speed: 20m, 36m fly

Face: 8x8

R. Background: Traditional

END 3+2 (5)

Toughness:  29/20

Will: 17/11

C. Background: Wilderness

INT 3+2 (5)

CR: 15

SPR 3+2 (5)

LV: 10

Attacks:

2 Claws: +2/9 1d6 + 14 Slashing Standard

Tail  +2/9 1d4 + 14 Bludgeoning Long

Bite:  +2/9 1d8 + 14 Piercing Close

Fire Breath: +2/9 1d12 + 14 Heat  Scale 4 line, cone, or sphere

Defenses:

10 Dodge +5 10 Parry +5

Strength Skills:

  1.   +5 Weapon Skill: Extra Attack , Lunge , Mighty Strike , Nick, Opportunist
  2.   +2 Combat Arts: Dual Wield, Triple Wield
  3.   +4 Athletics: Fast, Sprint, Spring , Sprint Attack
  4.   +5 (+8) Wrestle: Grab , Throw , Curbstomp , Pin, Suffocate

Dexterity Skills:

  1.   +5 Reflex: Evasion, Lightning Reflexes, Nerves, Jittery Nerves, Iron Nerves (1d12 +5 initiative)
  2.   +5 Acrobatics: Tumble, Tuck and Roll, Running Tumble
  3.   +5 Stealth: Sniper, Rapid Sneak

Endurance Skills:

  1.   +5 (+13) Fortitude: Die Hard, Die Harder, Live Easy, Last Stand, Sleep is for the weak
  2.   +5 Breath: Line/Cone Swap, Whirl, Increase Intensity, Extreme Intensity, Increased scale

Intelligence Skills:

  1.   +7 Combat Expertise: Learn Combo x7
  2.   +5 Perception: Eagle Eyes, Blind Fight, Lowlight Vision, Read Lips, Light Sleeper
  3.   +10 Humanities: History, Generalize x3 (Law, Geography, Religion)
  4.   +3 Arcana: Magical Sense, ?, ?

Spirit Skills:

  1.   +7 Charisma: Counter, Distract, Distract All, Challenge, Razor Wit
  2.   +5 Intimidate: Scare, Group Intimidate, Intimidate Legion, Foil, Fear is the best motivator
  3.   +5 Discipline: Resolve (+6 Will),  Calm Down, Rapid Calm, Snap Back, Independant

Combos:

Gouge: 6x Attack

Reach: Attack x4, Lunge, Grab, Curbstomp

Move: Spring + Attack x5 + Lunge

Ambush: Spring + Mighty Strike x3 + Attack x2 + Lunge

Whirl: Cyclone + Lunge + Attack x3 + Spring

Slash: Opportunist + Attack + Grab + Curbstomp + Throw

Rush: Rush Attack + Attack x3 + Lunge

Charge: Charge + Spring + Attack x6

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Race: Pure Dragon

  1.   CR +2
  2.   Scale: 3
  3.   Speed: 16m, flight 32m
  4.   Natural Armour +6, Unnaturally Tough +3
  5.   Bite 1d8 close, 2 Claws 1d6 standard, Tail 1d4 long
  6.   Breath weapon: Scale 3 Line of fire (1d10 + end heat damage, target risks catching fire, every 5 rounds)
  7.   Ability Modifiers: +2 Strength, +2 Endurance, +2 Spirit, +2 Intelligence
  8.   Weak Spot: Every pure dragon has a gap in their dragonscale armour somewhere, but the place is different on every dragon. It takes a Perception check (DC 12) to find. Once found, a called shot can be made against it, with +5 target score, but you ignore its +6 natural armour bonus. A dragon€s weak spot is generally somewhere on its belly.
  9.   Traditional Dragons: Dragons with no racial background gain a +2 bonus on Charisma checks
  10.   Long-Lived: Dragons get a +1 bonus to all knowledge checks relating to history, and get the History branch of Humanities for free
  11.   Heat Resist +10

Variants:

Green Dragon: Forest racial background, +3 to stealth checks made in a woodland area (stacks with Camouflage)

Gold Dragon: No weak spot, but only has Unnaturally Tough +2 (toughness 28/20)

Black Dragon: Night vision, Savage racial background, +3 to stealth checks made at night

Cave Dragon: Thermal vision, night vision, Deep racial background

White Dragon: Breath weapon deals cold damage, Tundra racial background, +3 to stealth checks made in snow or ice


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