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Future Marines 10G

Lv 3 Human

STR 3

Scale: 0

Target: 4

Race: Human

DEX 3

Speed:2m

Face: 1x1

R. Background: Traditional

END 3

Toughness:  18/12 (21 vs. energy)

Will: 11/5

C. Background: Military

INT 3

CR: 3

SPR 3

LV: 3

Attacks:

Battle Rifle:  +1/5  1d6 + 11 Ranged 15 m Semi or Burst

Sidearm +1/5 1d6 + 8 Ranged 10 m Semi

Knife:  +1/5 1d4 + 3 Close or 2 m Thrown

Defences:

3 Dodge +1 3 Parry +1

Strength Skills:

  1.   +1 Weapon Skill: Extra Attack , Punch
  2.   +1 Athletics: Spring , Sprint
  3.   +1 Wrestle: Pin, Grab

Dexterity Skills:

  1.   +1 Reflex: Evasion, Lightning Reflexes
  2.   +1 Ranged Skill: Steady Aim, Improbable Aim
  3.   +3 Stealth: Sneak Attack , Sniper, Backstab

Endurance Skills:

  1.     +1 Unarmoured: Unarmoured Combat
  2.   +3 Fortitude: Zero-G Training, Die hard, Die harder
  3.   +3 Armour: Light, Medium Armour proficiency, Compensate (Reflex), Skirmisher, Juggernaut

Intelligence Skills:

  1.   +3 Combat Expertise: Learn Combox3
  2.   +2 Weapon Proficiency: Blades, Martial Arts, Firearms R
  3.   +3 Perception: Eagle Eyes, Blind Fight, Track
  4.   +1 Treat Injury: Resuscitate

Spirit Skills:

  1.   +3 Discipline: Volley Attack, Concentrated Fire, Area attack
  2.   +3 Intimidate: Scare
  3.   +1 Resolve

Combos:

Manoeuvre: Spring + Attack x2

One at a time: 3x Attack

Head Shot: Sneak Attack + 2x Attack + Precision Strike (Head) + Improbable Aim

Brawl: 2x Punch + Attack

GEAR:

  1.   Knife
  2.   Cerametal Armour
  3.   Camouflage
  4.   Battle Rifle, 3 reloads (120 bullets total)
  5.   Reflex Scope (Aim decreases 1 point of range penalty)
  6.   Illuminator
  7.   Laser Sight (Free action aim within 10m)
  8.   Handgun, 3 reloads (40 bullets total)
  9.   Suppressor (Perception DC  -3)
  10.   Laser Sight (Free action aim within 10m)
  11.   Gas Mask
  12.   Nightvision Goggles
  13.   Flashlight
  14.   Radio



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