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Imp 11B

Lv 1 Demon Servant

[Spirit, Supernatural, Summonable]

STR 3

Scale: -1

Target: 5

Race: Demon

DEX 3

Speed: 1m, Fly 3m

Face: .25 x .25

R. Background: Traditional

END 3

Toughness:  10/4

Will: 10/4

C. Background: None

INT 3

CR: 2

SPR 3+1 (4)

LV: 1

Attacks:

2 Claws:  +1/4  1d6+1 Slashing

Detonate:  +1/5 1d6+4 Various 5m Ranged

Defences:

1 Dodge +1 1 Parry +1

Strength Skills:

  1.   +0   Athletics: Spring
  2.   +0   Weapon Skill: Mighty Strike
  3.   +0 Feebleness: Glasses

Dexterity Skills:

  1.     +2 Stealth
  2.     +0 Ranged Skill:
  3.     +0 Reflex: Evasion

Endurance Skills:

  1.   +0 Fortitude
  2.   +0 Frailty:
  3.   +1 Armour

Intelligence Skills:

  1.     +1 Spell knowledge: learn spell
  2.     +1 Arcana: Link
  3.     +1 Magic Skill: Reach Spell
  4.   +5 Humanities: History, Religion, Supernatural

Spirit Skills:

  1.   +0 Magic Power: Explosive Spell
  2.   +2 R Possession: Dominate R
  3.   +2 R Shapeshift: Forms (Cat), Extended Duration

Combos:

Retreat: Attack + Spring

Soulburst: Anima Wave + Attack

Spells:

Detonate, Imp : 5m range increment, 1d6+4 damage. Imps all have different damage types.

Shield: Shield seed

Familiar Form:

Small (-1), Armoured x2 (2), Wings (+1), Claws (1),Fast (1)

Tactics :

Solo:   Sprint away

Large Group : Round one: Link. Each Imp added to the circle boosts the range by one step and the damage by one die (up to d12 at 4 imps, then increase by +1, +2, etc.) on their detonate spell. The imps form one circle per hostile enemy, and each concentrates their fire on that one foe. If the enemy has spellcasters present, they form one additional circle per caster and focus on countering that caster. The imps are divided evenly among the circles, and try to keep their distance from enemies as much as possible.

Mixed Demons : Imps will link with more powerful demons. The more powerful demons decide what to do with the imps' magic power.


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