Contents
Previous
Next
Race:
Kobold
-
Scale -1:
Scale -1 characters have a scale multiplier of x0.5, have 3 toughness
to size, and get a +1 size bonus to attack and defence rolls, as well
as their target rating. For more information about Scale, look at
chapter 3: Combat.
-
Ability Modifiers
+1 Dexterity, -1 Spirit
-
Pitiful:
Kobolds get a +1 bonus to both Frailty and Feebleness.
-
Speed:
1.5m/s
-
Lowlight Vision:
Kobolds treat hazy lighting as normal lighting.
-
Traditional Kobolds:
Traditional kobolds gain a +1 bonus to Stealth
Kobold Militia
Lv 1 Kobold
STR 3
|
Scale: 0
|
Target: 5
|
Race: Kobold
|
|
DEX 3+1 (4)
|
Speed:6
|
Face: 1x1
|
R. Background: Traditional
|
|
END 3
|
Toughness: 8/3
|
Will: 9/3
|
C. Background: Military
|
|
INT 3
|
CR: 0
|
|
|
|
SPR 3-1 (2)
|
LV: 1
|
|
|
|
Attacks:
Short Sword: +1/4 1d6 + 0 Close
Dagger: +1/4 1d4 + 0 Close or 1.5m Thrown
Light Crossbow +1/4 1d6 +1 5m
Defenses:
1 Dodge +0 1 Parry +0 1 Block +0
Strength Skills:
-
+0 Weapon Skill:
Mighty Strike
-
+1 Athletics:
Spring
-
+0 Wrestle:
Grab
Dexterity Skills:
-
+0 Reflex: Evasion
-
+2 Stealth: Rapid Sneak
-
+0 Ranged Skill: Rapid Reload
Endurance Skills:
-
+0 Block: Buckler Training
-
+1 Fortitude: Light Sleeper
-
+1 Armour: Light, Medium Armour proficiency, Compensate (Reflex)
|
Intelligence Skills:
-
+1 Combat Expertise: Learn Combo
-
+1 Weapon Proficiency: Simple Weapons, Spears
R
-
+1 Perception: Eagle Eyes [Focus]
Spirit Skills:
-
+1 Discipline: Volley Attack
-
+1 Intimidate: Scare
-
+0 Resolve: +1 Will
|
Combos:
Charge!: Charge + Spring + Attack + Grab
One at a time: Attack + Mighty Strike
Gear:
-
Dagger
-
Pike
-
Buckler
-
Studded Leather Armour
-
Lv 1 Coins
Contents
Previous
Next