Lv 1 Pure Elemental
[Elemental, Emotionless, Nonliving, Summonable, Soulless and one of Air, Earth, Fire, or Water]
STR 3 |
Scale: -1 |
Target: 5 |
Race: Pure Elemental | |
DEX 3 |
Speed:2m, 8m fly (air), 4m swim (water), 4m (fire), or 4m burrow (earth) |
Face: 0.5x0.5 |
R. Background: See Text | |
END 4 |
Toughness: 7/1 (Air or Fire) 10/4 (Earth) or 9/3 (Water) |
Will: 10/4 (12/6 Fire) |
C. Background: None | |
INT 3 (1) |
CR: 2 | |||
SPR 2 |
LV: 1 |
Attacks:
Unarmed: +1/4 1d4 Bludgeoning Close Also Burn, Drown, or Suffocate
Unarmed (Earth): +1/4 1d4 + 2 Bludgeoning Close
Geyser: +1/4 1d6 + 3 Bludgeoning Scale 1 Line Drown Special
Gust of Wind: +1/4 1d6 + 3 Bludgeoning Scale 1 Cone Knockback Special
Inferno +1/4 1d6 + 5 Heat Scale 1 Cone Risks catching on fire
Earth Eruption +1/4 1d6 + 3 Bludgeoning 5m Ranged, Scale 1 Sphere
Defenses:
1 Parry +1 1 Dodge+1
Strength Skills:
Dexterity Skills:
Endurance Skills:
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Intelligence Skills:
Spirit Skills:
|
Combos:
Rush: Charge + Attack + Mighty Strike
Pummel: Attack + Mighty Strike
Note: The statistics above are used for small elementals of any of the four types. Simply add +2 strength for earth elementals, +2 dexterity for air elementals, +2 endurance for water elementals, or +2 spirit for fire elementals.