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Small Elemental 11B

Lv 1 Pure Elemental

[Elemental, Emotionless, Nonliving, Summonable, Soulless and one of Air, Earth, Fire, or Water]

STR 3

Scale: -1

Target: 5

Race: Pure Elemental

DEX 3

Speed:2m, 8m fly (air), 4m swim (water), 4m (fire), or 4m burrow (earth)

Face: 0.5x0.5

R. Background: See Text

END 4

Toughness:  7/1 (Air or Fire) 10/4 (Earth) or 9/3 (Water)

Will: 10/4 (12/6 Fire)

C. Background: None

INT 3 (1)

CR: 2

SPR 2

LV: 1

Attacks:

Unarmed:  +1/4 1d4 Bludgeoning Close   Also Burn, Drown, or Suffocate

Unarmed (Earth): +1/4 1d4 + 2 Bludgeoning Close   

Geyser:   +1/4 1d6 + 3 Bludgeoning Scale 1 Line Drown Special

Gust of Wind:  +1/4 1d6 + 3 Bludgeoning Scale 1 Cone Knockback Special

Inferno   +1/4 1d6 + 5 Heat  Scale 1 Cone Risks catching on fire

Earth Eruption  +1/4 1d6 + 3 Bludgeoning 5m Ranged, Scale 1 Sphere

Defenses:

1 Parry +1 1 Dodge+1

Strength Skills:

  1.   +0 Weapon Skill: Mighty Strike
  2.   +0 Athletics: Sprint
  3.   +1 Combat Arts: Dual Wield

Dexterity Skills:

  1.   +0 Reflex: Nerves
  2.   +1 Stealth: Rapid Sneak
  3.   +0 Acrobatics: Steady footing

Endurance Skills:

  1.   +0 Fortitude: Die Hard
  2.   +0 Unarmoured: Unarmoured Combat
  3.   +0 Breath Weapon: Increase Intensity (Earth), Whirl (Air or Fire), or Line/Cone Swap (Water)

Intelligence Skills:

  1.   +1 Combat Expertise: Learn Combo
  2.   +1 Perception: lowlight vision
  3.   +1 Weapon Proficiencies: Martial Arts

Spirit Skills:

  1.   +1 Discipline: Resolve
  2.   +1 Intimidate: Scare

Combos:

Rush: Charge + Attack + Mighty Strike

Pummel: Attack + Mighty Strike

Note: The statistics above are used for small elementals of any of the four types. Simply add +2 strength for earth elementals, +2 dexterity for air elementals, +2 endurance for water elementals, or +2 spirit for fire elementals.



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