Lv 4 Undead
[Undead, nonliving, soulless]
STR 4 |
Scale: 0 |
Target: 4 |
Race: Ghoul |
DEX 2 |
Speed:7m 5x Sprint |
Face: 1x1 |
R. Background: Undead |
END 0* |
Toughness: 15/6 |
Will: 9/6 (immune) |
C. Background: Savage |
INT 3 |
CR: 4 | ||
SPR 3* |
LV: 4 |
Attacks:
2 Claws: +2/6 1d8 + 4 Slashing Standard Reach
Bite +2/6 1d4 + 3 Piercing Close Reach
Defenses:
4 Dodge +2 4 Parry +2
Strength Skills:
Dexterity Skills:
Endurance Skills:
|
Intelligence Skills:
Spirit Skills:
Natural Skills
|
Combos:
Blitz: 5x Attack
Impale: 2x Attack, Mighty Strike x2 (1d12 +4 claw damage)
Move: Spring + Far Shot + Attack x2
Ambush: Charge + Spring + Mighty Strike x2 + Attack x3 (1d12 +4 claw damage)
Tactics: Ghouls are incredibly difficult to kill. They are used as elite, but expendable, foot soldiers by powerful undead lords. Ghouls are not mindless, and although they feel no fear they have a keen sense of self-preservation and would rather Sprint than die.
In a fight, Ghouls will first try to Scare the enemy into Running, because they enjoy a good chase. Their prey rarely escape, however, as Ghouls are quick. If the prey turn and fight, Ghouls will use rage. This boosts their claw damage to 1d8 + 5, but doesn€t increase their toughness as Ghouls have no endurance score.
Ghouls can soak up wounds and more or less ignore them with their Unnaturally Tough and Regeneration abilities.
In the presence of a holy object, Ghouls are much more vulnerable, and
will likely flee at first opportunity.