Skill Rate: Staggered
Uses: Climbing, swimming, running, and jumping
Jump Make an Athletics check. If you are making a Long Jump, you may jump up to half your check result in squares of your scale, to a maximum of your speed. You do this as part of a move, not as an action in itself. For a High Jump, you jump up to one quarter your check result in squares of your scale. If you do not have a running start (4 m of straight movement before your jump) the DCs are doubled.
Climb As a 4SA, make an Athletics check. The DC is based off of the type of wall you are trying to climb. If you succeed, you move up the wall at a speed of 0.25m. For every point by which you succeed, you can move at an additional +0.25m, to a maximum of your normal speed. You may not make defence rolls (such as block, dodge, or parry) while climbing. All climb checks are at a -2 penalty if one of your hands is holding something or otherwise incapacitated, unless you have the Perch technique.
Running and Chasing: Normally, moving around is dealt with in Chapter Three: Combat. However, when two characters have exactly the same speed, the GM should let them run around for a few rounds, then call for an opposed Athletics check. If the runner wins, he escapes. If the chaser wins, he catches up to the runner. For long overland chases where endurance is more important than speed, use the Fortitude skill instead.
Techniques:
Combo Components:
Passive Techniques
DC |
Object to be Climbed |
Example |
0 |
specifically designed to be climbed, easily. No check required unless you have a penalty. |
A ladder |
2 |
Relatively easy to climb |
A rope with a wall to brace against or a knotted rope. |
3 |
A surface with ledges to hold on to and stand on |
Very rough cavern wall |
4 |
Pulling yourself up by your hands |
You‚re hanging off a cliff |
5 |
Surface with adequate handholds and footholds |
An unknotted rope, or a tree |
6 |
Uneven surface with some handholds and footholds |
|
8 |
Rough surface |
Natural stone wall or brick wall |
10 |
Overhang on a ceiling with handholds but no footholds |
|
15 |
Perfectly flat, smooth, vertical surface |
|
-1 modifier |
Brace against perpendicular or opposite walls |
A chimney or corner |
+1 modifier |
Surface is wet or slippery |
It just rained |
|