This functions much like a called shot. An attack against an enemy can instead be directed to something he is wearing or carrying. A melee weapon deducts its wounds from damage, and a ranged weapon deducts its wounds from damage and attacks. Wounded firearms jam when a …1‚ is rolled on an attack die. Destroyed weapons can‚t be used for their intended purpose, but might make good improvised weapons. Here‚s a chart of some common items and their toughness scores. The chart is for weapons made for scale 0 creatures. At increased scale, add +3 to toughness and -1 to target for every increase.
Object |
Target |
Toughness |
Small metal weapon (knife, sickle, etc) |
6 |
10/4 |
Metal Weapon (arming sword, short sword) |
5 |
13/7 |
Large metal weapon |
4 |
16/10 |
Wooden hafted weapon (spear, axe) |
5 | |
Armour |
As wearer |
(Wearer‚s scale x3) + Defence bonus + 3 |