Blunt weapons tend to be the least expensive, and the heaviest. If you are playing with the more detailed armour special rule (see the appendix), they are highly effective against armoured opponents.
Name |
Cost |
Damage |
Reach |
Range Inc. |
Mass |
Damage Type |
Specials |
Family |
Sap |
1 mk |
1d6 |
Close |
„ |
1kg |
Bludgeoning |
Nonlethal |
Blunt |
Hammer |
1 mk |
1d4 |
Close |
„ |
1kg |
Bludgeoning |
|
Blunt |
Club |
5 cp |
1d6 |
Standard |
„ |
1.5kg |
Bludgeoning |
|
Blunt |
Shortspear |
1 mk |
1d6/ 1d6 |
Standard |
2x Strength |
1.5kg |
Piercing/ Bludgeoning |
Double |
Spear, Blunt, Thrown |
Mace, light |
5 mk |
1d6 |
Standard |
„ |
2kg |
Bludgeoning |
|
Blunt |
Quarterstaff |
5 cp |
1d6/1d6 |
Standard |
„ |
2kg |
Bludgeoning |
Double |
Blunt |
Flail |
8 mk |
1d8 |
Standard |
„ |
2.5kg |
Bludgeoning |
Disarm, Trip |
Blunt |
War Hammer |
12 mk |
1d8 |
Standard |
„ |
2.5kg |
Bludgeoning |
|
Blunt |
Morningstar |
8 mk |
1d8 |
Standard |
„ |
3kg |
Bludgeoning and Piercing |
|
Blunt |
Mace, heavy |
12 mk |
1d8 |
Standard |
„ |
4kg |
Bludgeoning |
|
Blunt |
Greatclub |
5 mk |
1d10 |
Standard |
„ |
4kg |
Bludgeoning |
|
Blunt |
Flail, heavy |
15 mk |
1d12 |
Standard |
„ |
5kg |
Bludgeoning |
Disarm, Trip |
Specialized: Blunt |
Flail, dire |
90 mk |
1d8/1d8 |
Standard |
„ |
5kg |
Bludgeoning |
Double, Trip, Disarm |
Specialized: Blunt |
Club: This weapon is basically just a heavy stick of wood. Its stats can be used to represent many improvised weapons, such as baseball bats and table legs; as well as other types of club-like weapons, such as cudgels and truncheons.
Flail: A flail is sometimes confused as a mace or morningstar. A flail has a heavy blunt head hanging from a chain attached to a wooden handle. It can be used to make trip or disarm attacks.
Hammer: These statistics can be used to represent the civilian tool, or as a deliberate weapon.
Mace, Light or Heavy: A mace is a hafted weapon with a heavy metal, blunt head on one end. Light maces generally have wooden hafts, but heavy ones are solid metal. Improvised weapons such as crowbars use a light mace‚s stats, though (as always) require Improvised Weapons Proficiency to use without penalty.
Morningstar: A Morningstar is a spiked metal head on a wooden haft. It resembles a mace, except for the spikes. Morningstars are not to be confused with flails, which have their metal heads on short chains.
Quarterstaff: This is a simple wooden pole, carried by travellers and some of the more traditional wizards. A quarterstaff is a double weapon, but using both ends requires it to be held in both hands.
Sap: This light weapon, favoured by muggers and other criminals for its concealability and small size, deals nonlethal damage. It is also called a blackjack.