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Blunts

Blunt weapons tend to be the least expensive, and the heaviest. If you are playing with the more detailed armour special rule (see the appendix), they are highly effective against armoured opponents.

Name

Cost

Damage

Reach

Range Inc.

Mass

Damage Type

Specials

Family

Sap

1 mk

1d6

Close

„

1kg

Bludgeoning

Nonlethal

Blunt

Hammer

1 mk

1d4

Close

„

1kg

Bludgeoning

Blunt

Club

5 cp

1d6

Standard

„

1.5kg

Bludgeoning

Blunt

Shortspear

1 mk

1d6/ 1d6

Standard

2x Strength

1.5kg

Piercing/ Bludgeoning

Double

Spear, Blunt, Thrown

Mace, light

5 mk

1d6

Standard

„

2kg

Bludgeoning

Blunt

Quarterstaff

5 cp

1d6/1d6

Standard

„

2kg

Bludgeoning

Double

Blunt

Flail

8 mk

1d8

Standard

„

2.5kg

Bludgeoning

Disarm, Trip

Blunt

War Hammer

12 mk

1d8

Standard

„

2.5kg

Bludgeoning

Blunt

Morningstar

8 mk

1d8

Standard

„

3kg

Bludgeoning and Piercing

Blunt

Mace, heavy

12 mk

1d8

Standard

„

4kg

Bludgeoning

Blunt

Greatclub

5 mk

1d10

Standard

„

4kg

Bludgeoning

Blunt

Flail, heavy

15 mk

1d12

Standard

„

5kg

Bludgeoning

Disarm, Trip

Specialized: Blunt

Flail, dire

90 mk

1d8/1d8

Standard

„

5kg

Bludgeoning

Double, Trip, Disarm

Specialized: Blunt

Club: This weapon is basically just a heavy stick of wood. Its stats can be used to represent many improvised weapons, such as baseball bats and table legs; as well as other types of club-like weapons, such as cudgels and truncheons.

Flail: A flail is sometimes confused as a mace or morningstar. A flail has a heavy blunt head hanging from a chain attached to a wooden handle. It can be used to make trip or disarm attacks.

Hammer: These statistics can be used to represent the civilian tool, or as a deliberate weapon.

Mace, Light or Heavy: A mace is a hafted weapon with a heavy metal, blunt head on one end. Light maces generally have wooden hafts, but heavy ones are solid metal. Improvised weapons such as crowbars use a light mace‚s stats, though (as always) require Improvised Weapons Proficiency to use without penalty.

Morningstar: A Morningstar is a spiked metal head on a wooden haft. It resembles a mace, except for the spikes. Morningstars are not to be confused with flails, which have their metal heads on short chains.

Quarterstaff: This is a simple wooden pole, carried by travellers and some of the more traditional wizards. A quarterstaff is a double weapon, but using both ends requires it to be held in both hands.

Sap: This light weapon, favoured by muggers and other criminals for its concealability and small size, deals nonlethal damage. It is also called a blackjack.



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