If a possessed character gains the Broken condition (has Will of zero), he can no longer attempt to veto other creatures, nor act on his turn. He is still alert and can use all of the body‚s senses, but can‚t actually act in any way. The character cannot remove any morale penalties without outside help (such as an ally inspiring him with Charisma). If a possessing creature gains the Broken condition, it ends up in the same situation. A Broken character cannot aid another possessing creature with a cooperative possession (see above). A Broken creature cannot attempt to flee (see Ending a Possession, below) without permission of all other possessing creatures.