Just to clear stuff up
A role-playing game, or RPG, is a tabletop game played with a group of friends in which you each get to play as a fictional character of your own design. You can, depending on your chosen setting, slay dragons, fight crime, explore the galaxy, or anything else you can imagine. The rules here provide a framework for your adventures. One person, the Game Master (or “GM” for short) controls the Non-Player Characters (“NPCs”), provides the story, and referees rules disagreements.
All rules in this book are optional rules that the GM can choose to throw out the window. He or she is the final arbiter of all things game-related.
There are two types of rules: RAW and RAI.
RAW stands for Rules-as-Written, and they are exactly what is written down word for word in this book.
RAI stands for Rules-as-Intended, and their what we, the writers, are clearly getting at when we wrote the rules.
At some point in your game, the RAW won't fit the situation. Either it will let your character do something clearly ridiculous, or allow some loophole combination that makes your character a living God, or will prevent your character from doing something that any real person could do.
The rule of thumb is this: RAI trumps RAW, always. For example, we never specify that humans have two arms, two legs, and two thumbs- or for that matter, that they don't have wings or laser eyes. By RAW, they have an unspecified number of limbs and noses. Use common sense here:
Humans rarely have more than one nose.
Or, as we call it, the Anthropic Principle. In this context, it goes as follows: if there were some way to bend the rules such as they were never intended and become a superpowerful demigod of destruction, an NPC would have done it thousands of years before.
And he wouldn‚t let you do it, too.
Since no NPC has done that, clearly it is impossible; and you are mistaken about the rules ƒ and in any case the GM has the final say.