A delay is an activity that takes time, but little or no effort. For example, if a character casts a spell that has a 2-second delay, the spell comes into effect two seconds after casting. Casting the spell takes 4 seconds, then the character has 2 seconds in which to move before the spell occurs, and then one second after that. If a delay makes the action happen after the end of your turn, it happens on your next turn. For example, if you cast a spell (4 seconds) with a 11 second delay, you could act normally in your remaining 4 seconds on your turn. The spell now has 7 seconds left of delay. On your next turn, you have 6 seconds in which to act normally. The turn after that, the spell occurs immediately after your first second of action.