Your character's dexterity is a the control he has over his movement. It's his nimbleness and reflexes. A character with a high dexterity may be sneaky, good at dodging, be built like a dancer, etc.. Dexterity is also used in determining who acts first in combat. Players who anticipate a lot of ranged combat and stealth should take a high dexterity score. Wearing heavy armour or carrying heavy loads can impose penalties to dexterity skills.
Dexterity Score |
Description |
Example |
0 |
Paralyzed* |
A jam sandwich |
1 |
Sluggish |
A very unhealthy human |
2 |
Slow |
A notably slow human |
3 |
Average |
The vast majority of humanity |
4 |
Quick |
A professional gymnast |
5 |
Lightning |
The quickest of humanity |
6+ |
Superhuman |
A supernaturally fast being such as a Vampire |
* see Nonabilities, later in this chapter |