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Encumbrance

The term “encumbrance” refers, generally, to the accumulated mass of everything a character is carrying. Like weapons and armour, a character can be encumbered in several steps, based off of his endurance score. High encumbrance imposes mobility penalties which do not stack with those from armour. To find out how much a character can carry, add his endurance and strength abilities together and consult the following chart to find your “encumbrance step”. For every additional encumbrance step in weight you are carrying after the first, you take a mobility penalty so a strength 3, endurance 3 human can carry up to 8kg with no penalty, 16kg with a -1 penalty, 24kg with a -2 penalty, etc.. Every mobility penalty gives a -1 penalty to dexterity-based skill checks, and a half square (0.5m/s) drop in speed. Regardless of your original speed, a character carrying more than five encumbrance steps of weight can only stagger at one square per six seconds of movement.

If the mass is on wheels or otherwise has very low friction, it only counts for one quarter its actual mass with regards to encumbrance.

Endurance + Strength

Encumbrance Step

0 or less

0

1

0.8 kg

2

1.3 kg

3

2.0 kg

4

3.2 kg

5

5.0 kg

6

8.0 kg

7

12.7 kg

8

20.2 kg

9

32.0 kg

10

50.8 kg

11

80.6 kg

12

128.0 kg

13

203.2 kg

14

322.5 kg

15

512.0 kg

16

812.7 kg

17

1290.2 kg

18

2048.0 kg

19

3251.0 kg

20

5160.6 kg


Radiation: Generally speaking, radioactive objects emit radiation that decreases at distance. A radioactive object emits radiation of its severity to one scale larger than it, then one scale larger than that in one severity less, etc.. For example, a Scale 0 chunk of radioactive material that emits Moderate radiation will expose anyone within a scale 1 area centred on the chunk to moderate radiation, to a scale 2 area with light radiation,  a scale 3 area to minor radiation, and no noticeable radiation at distances further than that.


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