Alcohol: Alcohol‚s fortitude DC generally varies between 3 (fairly-low alcohol content) to 6 (extremely strong). A character who fails their check becomes Drunk for 1d4 hours. Even on a success, the DC for all further alcoholic beverages drunk in the next hour increases by +1. This increase stacks with each additional drink.
Infection: A character has a 10% chance to get infected after an unsterilized surgery. Characters can also be infected if they are in unsanitary conditions after receiving cuts (such as an attack by a slashing or piercing weapon) without seeking medical attention, if the GM rules it.
Plague:
Name |
Primary Transmission |
Secondary Transmission |
Fort DC |
Diagnosis DC |
Check Rate |
Symptoms |
Alcohol |
Ingestion |
None |
3-6 |
2 |
1/drink |
See text |
Infection |
10% chance from unsterilized surgery |
None |
4 |
6 |
1/day |
1 cumulative wound, Nausea for 24 hrs |
Iocane Powder |
Ingestion |
None |
10 |
12/6 (see text) |
1/round |
1 cumulative wound |
Plague |
Flea bite |
Airborne |
6 |
4 |
1/day |
1 cumulative wound, tired for 24 hours |
Radiation (Extreme) |
Radiation Exposure |
None |
12 |
4 |
1/second (6/round) |
1 cumulative wound |
Radiation (Heavy) |
Radiation Exposure |
None |
10 |
4 |
1/round |
1 cumulative wound |
Radiation (Light) |
Radiation Exposure |
None |
6 |
4 |
1/day |
1 cumulative wound |
Radiation (Minor) |
Radiation Exposure |
None |
4 |
4 |
1/day |
1 cumulative wound |
Radiation (Moderate) |
Radiation Exposure |
None |
8 |
4 |
1/hour |
1 cumulative wound |
Sedative |
Injury |
None |
10 |
4 |
1/round |
Unconsciousness 1d4 x 10 minutes |
Chloroform |
Inhaled |
None |
8 |
4 |
1/round |
Unconsciousness 1d4 x 10 minutes |
Snake Venom |
Injury |
None |
6 |
4 |
1/round |
1 cumulative wound |
Spider Venom |
Injury |
None |
6 |
4 |
1/round |
Staggered 1 round. Three fails in a row results in full-body paralysis for 1 hour. |
Tear Gas |
Inhaled, Contact with eyes |
None |
6 |
4 |
1/round |
Blinded (if it gets in your eyes), Staggered (if you inhale it) both for 1d6 rounds |
Zombie Virus |
Injury (zombie bite) or ingestion (infected material) |
None |
5 |
12/7 (see text) |
1/hour |
Random: 1 cumulative wound, morale penalty, or mobility penalty . Death creates a zombie in 1d4 rounds |