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Example Poisons and Diseases

Alcohol: Alcohol‚s fortitude DC generally varies between 3 (fairly-low alcohol content) to 6 (extremely strong). A character who fails their check becomes Drunk for 1d4 hours. Even on a success, the DC for all further alcoholic beverages drunk in the next hour increases by +1. This increase stacks with each additional drink.

Infection: A character has a 10% chance to get infected after an unsterilized surgery. Characters can also be infected if they are in unsanitary conditions after receiving cuts (such as an attack by a slashing or piercing weapon) without seeking medical attention, if the GM rules it.

Plague:


Name

Primary Transmission

Secondary Transmission

Fort

DC

Diagnosis

DC

Check Rate

Symptoms

Alcohol

Ingestion

None

3-6

2

1/drink

See text

Infection

10% chance  from unsterilized surgery

None

4

6

1/day

1 cumulative wound, Nausea for 24 hrs

Iocane Powder

Ingestion

None

10

12/6

(see text)

1/round

1 cumulative wound

Plague

Flea bite

Airborne

6

4

1/day

1 cumulative wound, tired for 24 hours

Radiation (Extreme)

Radiation Exposure

None

12

4

1/second (6/round)

1 cumulative wound

Radiation (Heavy)

Radiation Exposure

None

10

4

1/round

1 cumulative wound

Radiation (Light)

Radiation Exposure

None

6

4

1/day

1 cumulative wound

Radiation (Minor)

Radiation Exposure

None

4

4

1/day

1 cumulative wound

Radiation (Moderate)

Radiation Exposure

None

8

4

1/hour

1 cumulative wound

Sedative

Injury

None

10

4

1/round

Unconsciousness 1d4 x 10 minutes

Chloroform

Inhaled

None

8

4

1/round

Unconsciousness 1d4 x 10 minutes

Snake Venom

Injury

None

6

4

1/round

1 cumulative wound

Spider Venom

Injury

None

6

4

1/round

Staggered 1 round. Three fails in a row results in full-body paralysis for 1 hour.

Tear Gas

Inhaled, Contact with eyes

None

6

4

1/round

Blinded (if it gets in your eyes), Staggered (if you inhale it) both for 1d6 rounds

Zombie Virus

Injury (zombie bite) or ingestion (infected material)

None

5

12/7

(see text)

1/hour

Random: 1 cumulative wound, morale penalty, or mobility penalty . Death creates a zombie in 1d4 rounds


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