Skill Rate: Staggered
Uses: Fortitude checks are made whenever you come into contact with
poisons or disease, as well as to resist many kinds of special attacks
and to avoid dying.
Add three times your scale to your Fortitude modifier.
: you may walk for an additional 4 hours per day without becoming
: pick one poison or disease that you have been exposed to in the past.
You are immune to this poison or disease. You may choose this multiple
times, each time choosing a new poison or disease.
: instead of a 10% chance to stabilize each round while dying, you have
a 25% chance
[Requires Die Hard]
Instead of a 25% chance to stabilize each round while dying, you have a
[Requires Die Harder]
You automatically stabilize when dying
While dying, you remain conscious, though you are Disabled. If you stop
dying, you are no longer Disabled.
Sleep is for the Weak
: You may go for one night without sleep and suffer no ill-effects. If
you go without for another night in a row, you are exhausted rather
than fatigued the next day.
: You only need to sleep for six hours every night instead of eight to
get a good night‚s rest.
: you ignore the -2 mobility penalty for being in zero gravity.
[Requires 4 ranks in Fortitude]
You add +1 to your Toughness, but
your minimum toughness. As such, you are just as vulnerable to wounding
but harder to kill outright. You may take this technique once for every
four ranks in Fortitude you have. Its effects stack. So, if before this
you had toughness 9/3 (average human), then afterwards you would have
: Add +2 kg (times your scale multiplier, of course) to your Encumbrance
step. This allows you to carry more gear without slowing down. You may
take this technique multiple times and its effects stack, although its
total increase cannot double your original Encumbrance step
You can ignore one mobility penalty from encumbrance.