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XP
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Level
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Attack: When you attack a target, you must first make an attack roll to
hit. The DC is the target‚s Target score. If you succeed your attack
roll, the target can attempt to defend with a defence roll. If the
defence roll fails, roll for damage.
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Attack bonus: the number added to a die when making an attack roll, and
added to 4 to determine the DC to defend against the attack.
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Attack roll: any die roll made to attack a target, whether with a weapon
or spell. Attack rolls can be defended against with a defence roll.
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Critical Success: When making a skill check (including attack and
defence rolls) on a d6 (and only a d6), if you roll a natural six (the
die shows a six) and still fail the check, you can roll the die again
once with a +2 bonus. If that check fails, you‚re out of luck.
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Defence roll: a defence roll is made to negate an attack roll. If an
attack roll beats your target score, you can attempt to defend. There
are several types of defence rolls, the most common are Dodge (using
the reflex skill), Block (using the shield skill), and Parry (using the
weapon skill). You can usually make a number of defence rolls per turn
equal to your ranks in the skill used. A successful defence roll (DC=4
+ target‚s attack bonus) negates the attack.
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DC: short for “Difficulty Class,” a DC is the minimum number that you
have to roll to make some sort of check succeed. In general, meeting or
beating the DC is a success, and below the DC is a failure.
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Skill modifier
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Skill bonus: See skill modifier
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Rank
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Damage
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Toughness
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Minimum Toughness
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Will
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Minimum Will
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Flat Footed
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Invisible
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Defence bonus
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Natural Armour
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Magic Complexity rating
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Magic Power rating
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Divine Power rating
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Wound
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Morale penalty
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Race
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Racial Background
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Character Background
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Skill
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Scale
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Technique
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Weapon Effort
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Heavy Weapon
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Light Weapon
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Standard Weapon
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Combo
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Combo component
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Spell seed
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Invulnerable: [Ability]
The monster is only vulnerable to specific forms of attack. Any attack
that is not of that type is vastly reduced in effectiveness: a Kill is
reduced to a Wound, and a Wound is completely ignored. Here are some
examples of weaknesses:
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Spellcaster
: Any creature that has one or more ranks in magic skill, magic power,
or spell repertoire is considered to be a spellcaster, even if that
character is currently unable to cast spells. A creature with Magical
Sense can detect spellcasters.
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