Skill Rate: Staggered
Uses: Intimidate is used to frighten your enemies, and to keep your underlings in line using terror tactics. It can also be used to interrogate answers out of a prisoner, or in a similar situation. Creatures that are immune to fear effects are also immune to all uses of intimidate.
Interrogate: Intimidate can be used to get answers out of characters otherwise unwilling to talk. Make an intimidate check against the target's Will. This deals no morale damage, but if you succeed, the target 'cracks' and talks. He can attempt to lie, but does so at a -1 penalty. Interrogating a target can take several minutes or more.
There are a wide variety of circumstance modifiers the GM can add to this check. Use the following table as a guideline:
Situation |
Modifier |
Target is disadvantaged (Interrogator is armed and target isn't) |
+1 |
Target is severely disadvantaged (unarmed, tied down, surrounded, etc.) |
+2 |
Target is more frightened of what will happen if he talks than if he doesn't |
+3 or more |
Target has the advantage |
-1 |
Target is severely advantaged |
-2 or more |
Good Cop Bad Cop: A character using Intimidate can team up with a character using Charisma to interrogate with greater effect. Because the DC of a Charisma check is based off of the target‚s Will, the DC can effectively be lowered with a successful intimidate check.
Techniques :