There are a bewildering array of firearms available, and it can sometimes be difficult to determine on the fly which should be carried by a specific NPC met, by encountered gangsters, or even by the PCs. This chart is meant to be a general guideline to help make this decision quickly.
Organization |
Main Weapon |
Secondary Weapon |
Special Weapons |
Armour |
Misc. |
Government Investigators |
Sidearm |
None |
None |
None or Ballistic Vest |
Handcuffs |
Military, Infantryman |
Assault Rifle |
Sidearm |
Light MG, Underslung GL, Carbine |
Ballistic Vest or Combat Vest |
Frag Grenades (2x) |
Military, Vehicle Crew |
None, SMG, or PDW |
Sidearm |
None |
Ballistic Vest or Combat Vest |
None |
Military; Pilot, officer, or non-combatant |
Sidearm |
None |
None |
Ballistic Vest or Combat Vest |
None |
Guerrilla Fighters |
Varies, usually Assault Rifle |
None or Sidearm |
RPG |
None or Ballistic Vest |
None |
Police Constable |
Sidearm or Revolver |
Club |
Tac. Shotgun (in patrol car) |
None or Stab Vest |
Handcuffs and Pepper Spray or Taser |
SWAT Team |
SMG |
Sidearm |
Tac. Shotgun, Sniper |
Ballistic Vest |
Stun Grenades (2x) |
Main Weapon: This column refers to, generally the weapon carried by most members of this group in the field, unless they are carrying a special weapon.
Secondary Weapon : The secondary weapon, typically a pistol, is generally used only when the main weapon is unavailable for some reason.
Special Weapons: This column merely lists a few other kinds of weapons used in place of the main weapon. For example, in the US military, generally one person per fireteam (four soldiers) has a light machine gun, one has an assault rifle with an under slung grenade launcher, and the other two have assault rifles or carbines.
Armour: This column refers to the armour, if any, worn on duty by these groups.
Misc: This column refers to other key gear that might be carried on duty. It is not exhaustive.