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Ranged Weapons

Name

Cost

Damage

Reach

Range Inc.

Mass

Damage Type

Specials

Family

Crossbow, hand

100 mk

1d6+3

8 m

1

Piercing

Machine

Crossbow

-Bolts (10)

1 mk

„

„

0.5

„

Ammo

„

Crossbow, light

25 mk

1d6+4

„

10 m

2

Piercing

Machine

Crossbow

-Bolts (10)

1 mk

„

„

„

0.5

„

Ammo

„

Crossbow, heavy

50 mk

1d6+6

„

15 m

4

Piercing

Machine

Crossbow

-Bolts (10)

1 mk

„

„

„

0.5

„

Ammo

„

Sling

„

1d4

„

3x Strength

0.05

Bludgeoning

Thrown

-Bullets (10)

1 sp

„

„

„

2.5

„

Ammo

„

Bow

30 mk

1d8

10 m

1 (6)

Piercing

2H

Bow

-Arrows (20)

1 mk

„

1.5

„

Bolas

5 mk

1d4

Strength

1

Bludgeoning

Ranged Trip, Nonlethal

Thrown (Specialized)

-Bolts (5)

1 mk

„

„

0.5

Ammo

Crossbow,

repeater

250 mk

1d8+4

10 m

3

Piercing

Machine, Box 5 magazine

Crossbow (Specialized)

-Bolts (5)

1 mk

„

0.5 k

„

Ammo

Shuriken

2 sp

1

0.25

Piercing

Flurry

Thrown (Specialized)

Longbow

100 mk

1d10

15 m

1.5 (8)

Piercing

2H

Bow (Specialized)

-Arrows (20)

1 mk

„

1.5

„

Ammo

Arrow: Arrows are similar to bolts, and come with their own quiver. Arrows are fired from bows and longbows, and deal the weapon's damage. An arrow can be used as a crude Improvised melee weapon,  dealing 1d4-1 piercing damage. Arrows used in melee break on an attack roll of 1, but when fired at range are generally recoverable. Arrows from different types of bow are compatible with each other.

Bolts: Bolts come with their own quiver, and are also known as quarrels. They resemble arrows, but are shorter and heavier. Bolts are fired out of crossbows (dealing the crossbow's damage) but can also be used as a crude Improvised melee weapon. A bolt deals 1d4-1 piercing damage. Bolts used in melee break on an attack roll of 1, but when fired at range are generally recoverable. Bolts fired by heavy, repeater, and light crossbows are compatible with each other, but hand crossbows fire more compact, solid metal bolts.

Bullets: Lead bullets come in bags, and are fired by slings. See the sling description for more information. Bullets can be thrown by themselves, and do 1d4-2 bludgeoning damage with a range increment of Thrown.

Crossbow, Hand: Hand crossbows are a feat of engineering and machinery. They pack a lot of force into a tiny machine that can be fired (but not reloaded) with one hand. A hand crossbow takes 2 seconds to reload, or twice as long without Crossbow Proficiency. A hand crossbow cannot effectively be used as a melee weapon.

Crossbow, Heavy: A heavy crossbow takes 6 seconds to reload, or twice as long without Crossbow Proficiency. A heavy crossbow butt can be used as a sort of a club, treated as an Improvised Blunt weapon dealing 1d4 bludgeoning damage at standard reach.

Crossbow, Light: A light crossbow takes 3 seconds to reload, or twice as long without Crossbow Proficiency. A light crossbow butt can be used as a sort of a club, treated as an Improvised Blunt weapon dealing 1d4 bludgeoning damage at standard reach. A light crossbow butt can be used as a sort of a club, treated as an Improvised Blunt weapon dealing 1d4 bludgeoning damage at standard reach.

Crossbow, Repeater: Repeater crossbows have a magazine of five bolts. The Repeater crossbow can fire five times before needing to be reloaded, as if it were a firearm with the Single rate of fire. A repeater crossbow takes 6 seconds to reload, or twice as long without Specialized: Repeater Crossbow Proficiency. The price given for the bolts includes the box magazine.

Dart:  Darts are lightweight projectiles that can be thrown at fairly long range. Darts are frequently poisoned to make up for their lack of damage. They can be used in melee, but are treated as Improvised.

Javelin: Javelins are light, flexible spears designed for throwing at long distances. They can be used in melee, but are treated as Improvised.  

Sling: Slings are common peasant weapons used to drive off wolves and hunt small game. You add your strength to sling attacks. A sling can be easily improvised from cloth or scarves, and with a few minutes of effort (no skill check necessary) they don‚t count as improvised weapons. Slings fire lead bullets. They can also throw stones, which deals 1 point less damage and makes the weapon count as Improvised.



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