Contents Previous Next

Reactive Seeds

Spells with reactive seeds are usually cast in response to another action. They always have a casting time of one immediate action.

Counterspell

Range : 5m     Complexity : 1
Casting Time: Immediate 2SA   Power : 0
Duration: One round
Target : One (or more) spell(s) cast within range
Type: Reactive
Check: Magic Skill vs. Magic Skill DC
Effect :  For the remainder of the round (or longer with Extend Spell )  you may attempt to make a sort of defence roll against any spell cast within range. The spell does not have to be cast against you. As the spell is cast, you attempt to dissolve the magic holding it together. Make a Magic Skill check against the target's Passive Magic Skill DC (4 + his Magic Skill bonus). If you succeed, the spell has no effect. If you fail, it acts as normal. As with all defence rolls, you can only make one check against each spell being cast.

Each projectile from a spell with the Rapid Fire metamagic counts as a separate spell that you must counter individually.

Modifications :

+1 Complexity: You may counter one additional spell per round.  You may add this multiple times, its effects stack

Note: Using the Extend Spell metamagic increases this spell's duration to Rounds on the first addition.

Block

Range : Self     Complexity : 0
Casting Time: Immediate 2SA   Power : 1
Duration : One Round
Target : One (or more) attack(s)
Type: Reactive
Check: Magic Skill Defence Roll
Effect : You defend yourself against physical attacks using magic. After you cast the spell, at any point in the rest of the round (or longer with Extend Spell ) you may make a defence roll against  one attack. You may only defend against low-powered ranged or melee physical attacks.

Modifications :

+1 Power: [ Spontaneous ] You may make an additional defence roll. You may add this modification multiple times. Its effects stack.
+2 Power: You may defend against area attacks with this spell.
+1 Complexity: Change the target of the spell to one creature, and the range to Melee. Instead of protecting yourself, you make defence rolls for the target creature. This range may be increased using Reach Spell .

Note: Using the Extend Spell metamagic increases this spell's duration to Rounds on the first addition.

Slowfall

Range: Melee     Complexity : 1
Casting Time: Immediate 2SA   Power : 1
Duration : One Round
Target : One or more creatures or objects in range with a total mass of less than 75 kg
Type: Reactive
Check: none
Effect : The air around you actively resists movement. This has no effect if you are walking, but if you are travelling through the air (being thrown, falling, or flying) you move extremely slowly (no more than 2m per second). You take no falling damage (or damage from being thrown).

Modifications:

+1 Power : [ Spontaneous ] Add +75 kg to the maximum amount you can effect with this spell. You may add this modification multiple times, its effects stack.

Note: Using the Extend Spell metamagic increases this spell's duration to Rounds on the first addition.



Contents Previous Next