Skill rate: Staggered
Uses: With this skill, you can quickly change your body from your
natural form into a specific set of other forms you have learned. This
number increases with your skill: every even-numbered rank (when your
skill bonus increases), you can learn one new form. When you first put
a rank in Shapeshift, you can learn one form. You can (at first,
anyways) only shapeshift into animals from the Monsters list (and any
others with GM approval) of up to your natural scale. As there are a
finite number of forms you can shift into, it is strongly recommended
that you record your stats in these alternate forms ahead of time, so
that you don't slow down play recalculating your toughness and other
statistics. Shapeshifting takes a six second action.
You keep the same number of wounds, conditions, etc. between forms, and
your Will does not change even if your spirit does. If you change into
a form immune to one of your current conditions, the condition is
removed „ so a quick way to cure yourself or snake poison is to
transform into a snake and back. You do not gain any supernatural
abilities of the chosen form. Otherwise, you act while shifted as if
your chosen race were the animal you have shapeshifted into.
People tend to react badly when they see someone use this skill, so it
is strongly advised that you do not change shape in public. While in
any form other than your own, you gain the vulnerability: Silver/Pain.
This means that whenever you come into contact with silver, you are
Stunned for as long as you are in contact, and Staggered for one round
afterwards. If you are attacked by a silver weapon, you are Staggered
for one round.
You can remain shapeshifted for up to 1 minute plus 1/point of bonus in
the Shapeshift skill, after which you must return to your natural form
for at least one minute.
You decide when you first take this skill whether clothing and armour
you carry falls to the ground undamaged when you shift, or whether it
vanishes, only to reappear on you when you shift back. This decision
can be changed every time you put a new skill rank into Shapeshift.
Every use of this skill is supernatural. Magic can be used to force a
character using Shapeshift to return to their natural state. This
requires use of the Dispel seed. The DC to do so is, instead of 4 + the
caster‚s Magic Skill (as Shapeshift does not require or benefit from a
high Magic Skill), 4 + the shapeshifter‚s Shapeshift bonus.
: You can shapeshift as a 4SA instead of a full round action
[Requires Faster Shapeshifting]
You can shapeshift as a 2SA
: Increase the maximum scale of the type of animal you can shift into by
+1. This technique can be taken up to three times, its effects stack.
: You can learn humanoids
Nature Never Intended
: You can take one feature from a creature you can shift into and add it
to another. See the chart for examples. This technique may be taken
multiple times, each time adding a new feature to a creature you can
shift into. You can't add two features to the same form in a row. You
can update your modifications as you learn new forms, so (for example)
if you knew how to shift into a bear and a snake, so you give the bear
form snake venom; then later learn how to shift into a spider, you can
change the bear's snake venom to spider venom. If you decide not to do
so at that time, you cannot swap the snake venom for spider venom
unless you happen to learn another form with spider venom.
: Requires creature with wings. Wings of the same sort (updated for
scale) can sprout out of the back of one of your forms. The new
creature can fly at a speed of 2 squares of its scale.
: Requires one creature with a claw attack dealing at least d6 damage.
Claws of the same sort sprout out of the
paws/hands/talons/tentacles/etc. of one of your forms. They deal 1d6
: Requires one creature with a poisonous natural attack. One natural
attack type (for example, a bite or both claws) of one other form
inject poison of the same type, modified by scale.
Gills and flippers
: Requires one form of a creature that can breathe under water. One
other form of your choice gains a swim speed of 2 squares of its scale,
and can breathe under water.
: Requires one form with at least a +2 natural armour bonus. One form of
your choice gets a +2 natural armour bonus, from the same source as the
first - so the animal might get scales, or thick skin, or even a shell.
You can maintain shapeshifted for ten minutes per point of Shapeshift
bonus instead of the usual one minute.
With this technique, you can change your appearance. When
shapeshifting, you can also choose to alter one of your forms on the
fly to change size and mass by up to roughly 50% larger or 25% smaller
(to appear tall, short, fat, or thin); cosmetic details such as eye,
skin, and hair colour; gender; and other relatively minor changes. The
form you change to must be of the same species as the original, and
regardless of changes has the same ability scores, scale, skill
modifiers, and other game statistics as the original.