Table of Contents
Chapter 0:
Introduction
Chapter 1: The Heroes
Chapter 2: Skills
Chapter 3: Combat
Chapter 4: Vehicle
Combat
Chapter 5: Magic
Chapter 6: Equipment
Chapter 7:
Modern Equipment
Chapter 8: Sci-Fi
Equipment
Chapter
9: Artifacts and Magic Items
Chapter 10: Game
Mastering
Appendix A: Blast
Shapes
Appendix B: GM
only Stuff
Appendix C:
Optional Rules
Glossary