Semiautomagic



Table of Contents

Chapter 0: Introduction Chapter 1: The Heroes Chapter 2: Skills Chapter 3: Combat Chapter 4: Vehicle Combat Chapter 5: Magic Chapter 6: Equipment Chapter 7: Modern Equipment Chapter 8: Sci-Fi Equipment Chapter 9: Artifacts and Magic Items Chapter 10: Game Mastering Appendix A: Blast Shapes

Appendix B: GM only Stuff

Appendix C: Optional Rules

Glossary