Contents Previous Next

Armour

Armour Effort

Armour effort, like weapon effort, determines how much armour you can wear and how encumbered you are by it.

Endurance

Ability Multiplier

Light Armour (kg)

Medium Armour (kg)

Heavy Armour (kg)

0

0.3

1.8

3.6

7.2

1

0.4

2.4

4.8

9.6

2

0.6

3.6

7.2

14.4

3

1

6

12

24

4

1.6

9.6

19.2

38.4

5

2.5

15

30

60

6

4

24

48

96

7

6.3

37.8

75.6

151.2

8

10.1

60.6

121.2

242.4

Negligible Armour: Armour is …negligible‚ if it weighs half as much (or less) as your Light Armour limit. Negligible Armour imposes no mobility penalty, and requires no proficiency.

Light Armour: Light armour requires Light Armour Proficiency, and imposes a -1 mobility penalty while worn. Light armour can weigh up to half as much as Medium Armour.

Armour Modifications

Name

Defence

Weight (kg)

Cost (gc)

Era

Coverage

Spikes

--

+2 kg

+2

Archaic

--

Quick Exit

--

--

+50

Archaic

--

Heavy Construction

+1

+50%

+25%

Archaic

--

Coloured

--

--

+10%

--

Arm Guard

+5

+2

Archaic

Arm

Helmet

+5

+2

Archaic

Head

Medium Armour : Medium armour requires Medium Armour Proficiency, and imposes a -2 mobility penalty while worn. Medium armour can weigh as much as your Endurance Multiplier x your Scale multiplier x 4kg.

Archaic Armour

Name

Defence

Weight (kg)

Cost (gc)

Era

Coverage

Leather

+1

6

1

Archaic

Full

Leather, Studded

+2

7.5

2

Archaic

Full

Scale Shirt

+3

12

3

Archaic

Torso

Mail Shirt

+4

12

8

Archaic

Torso

Breastplate

+5

13

15

Archaic

Torso

Full Scale

+3

18

12

Archaic

Full

Full Mail

+4

18

20

Archaic

Full

Field Plate:

+5

18

40

Archaic

Full

Full Plate:

+6

24

80

Archaic

Full

Heavy Armour: Heavy armour requires Heavy Armour Proficiency, and imposes a -3 mobility penalty while worn. Heavy armour can weigh up to twice as much as Medium Armour.

Super Heavy   Armour : Super heavy armour weighs more than heavy armour. You cannot move in super heavy armour faster than a crawl, at ¼ of a square move‚s speed. Super Heavy armour imposes a -4 mobility penalty, and you can never be proficient in it.

Modifications :

  1.   Quick-Exit : Removing the armour only takes a 4SA, by activating a hidden switch (Perception DC 8 to notice). In order to  remove the armour that somebody else is wearing, an opposed Grapple Check is necessary (unless the person wearing the armour is willing or helpless). Costs +10 gc.
  2.   Heavy Construction : The weight increases by +50%, but the defence bonus increases by +1.

Contents Previous Next