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Skill Rate: Staggered
Techniques:
-
Rage:
You can activate Rage as an immediate 2s action, and it lasts for a
number of rounds equal to your Spirit score. While Raging, you gain a
+1 bonus to strength and endurance (among other things, this boosts
melee weapon damage and toughness by +1), but a -1 penalty to all
Dexterity- and Intelligence-based skills. Any activity that requires
focus or concentration (such as casting a spell or using anything in
the Mystic Focus skill) cannot be done while raging. After a rage ends,
you cannot use this ability again for 2d6 rounds.
-
Fearless Rage:
[Requires Rage]
While raging, you ignore all morale effects (positive or negative). You
still accumulate morale penalties, but you can ignore their effects. If
you are reduced to -6 Will or lower while using Rage, your Rage
immediately ceases and your morale penalties take their toll.
-
Terrifying Rage
:
[Requires: Scare, Rage]
Whenever you activate the Rage ability, you get to make a free Scare
attempt.
-
Brutal Rage:
[Requires Rage]
While raging, you add +1 to all damage rolls that you add your strength
score to.
-
Mage Rage:
[Requires Rage]
While raging, you may cast spells- but only spells with a complexity
rating of 0 or lower. This does not give you the power to cast spells
if you could not do so already.
-
Unstoppable:
[Requires Rage]
while raging, if you take damage that would normally render you dead or
dying, you may continue to act normally until the end of your Rage. At
that point, you begin dying.
-
Slow Burn:
[Requires Rage]
: You can rage for 1 additional round. You may take this technique
multiple times, its effects stack.
-
Spirited Rage
:
[Requires Rage]
: While raging, you also add +1 to your spirit.
-
Rapid Recovery
:
[Requires Rage]
With this technique, reduce the time after a rage in which you cannot
rage to 1d6+1 rounds.
-
Lightning Recovery
:
[Requires Rapid Recovery]
As Rapid Recovery, except reduce the time to 1d4 rounds.
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