Skill Rate: Staggered
Uses:
Request: Make a Charisma check against your target. Use the following charts to find the DC:
Attitude Modifier |
Attitude |
Behaviour |
+8 |
Hatred |
Will take first opportunity to kill, discredit, or otherwise hurt you physically or otherwise |
+4 |
Hostile |
Will actively try to speed your demise |
+2 |
Unfriendly |
Wouldn't mind seeing you go |
0 |
Neutral |
Socially expected behaviour |
-2 |
Friendly |
Will help, within reason |
-4 |
Helpful |
Will take risks to help you |
-8 |
Ally |
Always has your back. Will risk life to protect you. |
Circumstance Modifier (add any that apply) |
Request |
+10 |
Most likely result in death |
+4 |
Extremely dangerous |
+2 |
Risky or unpleasant |
-1 |
Simple, safe, and quick |
-2 |
Very simple and very safe |
-2 |
Likely in the target's best interest* |
-4 |
Obviously in the target's best interest* |
*Or at least, the target believes it's in his best interest. |
Then add the target's Will. That is the DC.
If you succeed, you convince your target to do something. If multiple parties are vying for something, then they all make checks and the highest (assuming it beats the original DC) is successful.
Deceive : Make a Charisma check against your target's passive Perception DC + the target's Attitude Modifier (to show how much they trust you) plus a circumstance modifier based on the believability of the lie. If you succeed, your target believes what you are saying. This check takes no action by itself, it is simply made as part of the action of talking.
Disguise Modifier |
Situation |
-1 |
Different Racial Background but same race |
-2 |
Different Race or Gender |
-4 |
Different Race and gender |
+2 |
You have ID or other "proof" of your fake identity |
+1 |
You are in the appropriate uniform (if applicable) |
Disguise: You can use Charisma to disguise yourself as someone else. When you are trying to convince someone you are someone else, make a Charisma check against the target's Passive Perception DC. A success indicates that they believe your disguise. Depending on what you are disguising yourself as, you may apply some of the following modifiers to your Charisma check:
The GM may give the observer a modifier of +1 to +3 based on how well the observer knows the person you are disguised as, and a +1 modifier if they have reason to believe there is a spy in the midst.
Provoke: This is a deliberate attempt to convince someone not to like you. Make a Charisma check as a full-round action against a target who can hear and see you. The DC is equal to the target's minimum Will minus their current attitude plus your desired attitude. So, the DC to drop someone with a Will of 9/3 from Friendly to Unfriendly is 7 (3 +2 +2). Provoke can only be used to decrease the target's attitude.
Charm: This is a deliberate attempt to get someone to like you. Make a Charisma check as a full-round action against a target who can see and hear you. The DC is equal to the target's minimum Will minus their current attitude plus your desired attitude. So the DC to change someone with a Will of 9/3 from Neutral to Helpful is 7 (3 +2 +2). Charm can only be used to increase the target's attitude.
Techniques: