At character creation and again at every level increase, a player may designate one skill as her character's "Focus Skill." A character can only have one focus skill at a time, so if a new one is designated the old one becomes a normal skills. Skill checks made with that skill roll a d8 instead of a d6.
Need Help Deciding?
There are a bewildering array of skills listed in this chapter, and sometimes it can be hard to decide which to take. On the following page is a brief description of all skills listed, but even then some assistance might be helpful.
If you want to play a...
Fighter: Take weapon skill, weapon proficiencies, combat expertise, armour, block, and fortitude. Consider combat arts, reflex, ride, and wrestle as well.
Wizard: Take magic skill, magic power, arcana, and spell repertoire, unarmoured, and reflex. Arcana in particular lets you customize how exactly your character casts spells.
Thief: Take stealth, reflexes, armour or unarmoured, acrobatics, and engineering (sabotage). Consider charisma, weapon or ranged skill, as well as combat expertise and a weapon proficiency or two
Cleric: Take magic skill, spell repertoire, medicine, faith, and charisma. Consider some combat skills or humanities as well.
Bard: Take charisma, contacts, and perform, as well as some fighting abilities.
Scientist: Take feebleness, frailty, unarmoured, science, ingenuity, and contacts.
Doctor: Take medicine, unarmoured, science (biology), ingenuity, and charisma.
If you have skill points left over...
Anyone can benefit from fortitude, perception, discipline, and reflexes.
Ability |
Skill Name |
Skill Rate |
Used for |
Strength |
Athletics |
Staggered |
Running, jumping, climbing, and swimming |
Combat Arts |
Fast |
Various combat-related techniques for any fighting style | |
Weapon Skill |
Staggered |
Melee combat and parry defence rolls | |
Wrestle |
Staggered |
Wrestling, tripping, and throwing | |
Feebleness |
Staggered |
Appearing harmless so as to be underestimated | |
Dexterity |
Drive/Pilot |
Staggered |
Driving and piloting all manner of vehicles |
Acrobatics |
Staggered |
Jumping and tumbling | |
Reflex |
Staggered |
Dodge defence rolls and initiative | |
Ranged Skill |
Staggered |
Ranged combat | |
Stealth |
Fast |
Avoiding being seen or heard, as well as pick-pocketing and theft | |
Timing |
Fast |
Having unnaturally good timing through luck and skill | |
Endurance |
Shield Use |
Fast |
Block defence rolls and shield bash attacks |
Armour |
Staggered |
Getting the most out of worn armour | |
Unarmoured |
Staggered |
Enhancing toughness and target without armour | |
Frailty |
Staggered |
Appearing frail so as to be underestimated | |
Fortitude |
Staggered |
Resisting poison, disease, exhaustion, etc. | |
Ride |
Staggered |
Riding horses and other animals | |
Intelligence |
Combat Expertise |
Fast |
Learning new combos |
Weapon Proficiencies |
Fast |
Becoming proficient with new weapons. Without proficiency, you take a -1/-1 penalty to attack rolls | |
Magic Skill |
Staggered |
Casting more complicated spells, spell attack rolls | |
Arcana |
Fast |
Various magic-enhancing techniques, and knowledge of magic | |
Spell Repertoire |
Fast |
Learning new spells | |
Perception |
Fast |
Seeing, hearing, feeling, and smelling hidden creatures and objects | |
Science |
Fast |
Knowledge of science-related concepts (such as physics and chemistry) | |
Humanities |
Fast |
Knowledge of concepts and information in the Humanities fields (such as history and law) | |
Engineering |
Fast |
Hands-on construction, lock picking, and trap disarming | |
Medicine |
Fast |
Treatment of wounds and diseases | |
Ingenuity |
Fast |
Being extremely cunning | |
Spirit |
Magic Power |
Staggered |
Casting more powerful spells |
Heroics |
Staggered |
Gaining a daily pool of action points that you can spend for bonuses to die rolls | |
Luck |
Staggered |
Gaining a daily pool of luck rerolls that you can spend to reroll checks | |
Discipline |
Fast |
Teamwork and dealing with your own morale issues | |
Intimidate |
Staggered |
Interrogating and terrifying your enemies | |
Faith |
Staggered |
Smiting unholy creatures, casting divine magic, performing exorcisms, and other uses | |
Berserk |
Staggered |
Flying into a mad rage to increase melee combat abilities and toughness | |
Charisma |
Staggered |
Charming, inspiring, and leading others; as well as deception and disguise | |
Contacts |
Fast |
Gaining a network of NPC contacts for assistance | |
Animal Backup |
Fast |
Gaining a trustworthy animal companion | |
Perform |
Staggered |
Playing music, including powerful magical melodies | |
Shapeshift |
Staggered |
Transforming yourself into an animal temporarily |