Heal: Wound
Range
: Melee
Complexity:
1
Casting Time
: 4SA
Power:
1
Target
: anything in range
Type
: Heal
Check:
Attack Roll
Duration
: Instant
Effect
: The target of the spell heals one wound. A single character can only
be healed in this manner once per hour.
Modifications:
+2 Power: This spell heals an additional wound.
Heal: Drain
Range
: Melee
Complexity:
2
Casting Time
: 4SA
Power:
2
Target
: anything in range
Type
: Heal
Check:
Attack Roll
Duration
: Instant
Effect
: Choose one ability at spell creation. The target of the spell is cured
of one drain to that ability. A single character can only be healed in
this manner once per day.
Modifications:
+2 Power: The spell heals one more ability point, of the same or a different ability.
Heal: Syndrome
Range
: Melee
Complexity:
3
Casting Time
: 4SA
Power:
3
Target
: anything in range
Type
: Heal
Check:
Attack Roll
Duration
: Instant
Effect
: Make a Faith check against the fortitude DC of one syndrome (such as
poison or disease) the target is afflicted with. This generally works
even if there is no known cure for the disease, although the GM may
specify some rare diseases or poisons are immune to this ability. If
you succeed, the target is cured.
Heal: Revive
Range
: Melee
Complexity:
1
Casting Time
: 4SA
Power:
1
Target
: anything in range
Type
: Heal
Check:
Attack Roll
Duration
: Instant
Effect
: Make a Faith check against DC 6. If you succeed, the dead target comes
back to life. Every round for which the target has been dead for
increases the DC by +1. A target who comes back to life is treated as
Disabled until he is healed a wound. This seed has no effect if it is
cast on a target who is not dying. This seed also has no effect if it
is cast on an undead creature.
Modifications:
+4 Power:
Instead of the DC increasing by +1 per round, it increases by +1 per
minute
+9 Power:
Instead of increasing by +1 per round, the DC increases by +1 per day
+14 Power:
The DC does not increase with time.
Heal: Shell
Range
: Melee
Complexity:
1
Casting Time
: 4SA
Power:
1
Target
: anything in range
Type
: Heal
Check:
Attack Roll
Duration
: Rounds
Effect
: The target of the spell gains a sort of buffer against wounds. The
next wound they take is ignored. The buffers dissipate at the end of
the spell.
Modifications:
+1 Complexity:
The target can ignore another wound. You may take this modification
multiple times, each time adding one to the maximum number of …wound
buffers‚ the target can have.