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Skill Rate: Staggered
Uses: Heroics allows you to push your abilities further than you
normally could. The Heroics skill grants you a reserve of action points
(abbreviated AP) which you can use to grant you various benefits,
depending on which Heroics techniques you learn. You have one AP per
rank in Heroics. You gain them back after a decent night's sleep.
Unless otherwise specified, using AP does not take an action, it is
simply done as part of another action, such as a skill check or attack.
You can never expend more AP in a single round than your heroics
modifier.
Special:
If Heroics is your focus skill, you gain an additional 3 AP.
Techniques:
-
Keep Calm
: You can expend one AP to ignore one morale penalty until the start of
your next turn. Ignored morale penalties do not lower your Will. Using
Keep Calm is a 0SA that can only be done once per round.
-
Improved Keep Calm
:
[Requires Keep Calm]
: When you use the Keep Calm technique, you can expend more than one AP.
Each AP you use in this way allows you to ignore an additional morale
penalty.
-
Carry On
: You can expend one AP to ignore one wound until the start of your next
turn. Ignored wounds do not lower your Toughness or move speed. Using
Carry On is a 0SA that can only be done once per round.
-
Improved Carry On
:
[Requires Carry On]
: When you use the Carry On technique, you can expend more than one AP.
Each AP you use in this way allows you to ignore an additional wound.
-
Heroic Surge:
You may use the Heroics skill to give you a +1 bonus to one skill
check. This takes one AP. For every additional 2 AP you spend in this
way, your bonus increases by another +1.
-
Active Caster:
[Metamagic: Complexity -1]
: This spell costs one AP to cast.
-
Active Fighter
:
[Attack Combo -1]
: This combo costs one AP to use.
-
Great Heroics:
Increase your number of AP by one. You may take this technique multiple
times, its effects stack.
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