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There is no such thing as a monthly payment in Semiautomagic. You‚re
welcome.
Name
|
Cost
|
Mass
|
Name
|
Cost
|
Mass
|
„Adventuring Gear„
|
„Medical Items„
|
Flashlight
|
$5
|
0.25kg
|
|
|
|
Searchlight
|
$45
|
2 kg
|
|
|
|
Camera, Digital
|
|
|
|
|
|
Camera, Film
|
|
|
|
|
|
Camera, 35mm
|
|
|
|
|
|
Cell phone
|
$100
|
|
„Food and Drink„
|
Smartphone
|
$300
|
|
|
|
|
Computer, Netbook
|
$300
|
|
|
|
|
Computer, Laptop
|
$1,000
|
|
„Combat Gear„
|
|
|
Computer, Desktop
|
$750
|
|
Bipod
|
$40
|
0.25 kg
|
Radio, Two-way
|
$50
|
|
Flash Goggles
|
|
|
Air Tank, 8L (4 hours)
|
$400
|
16 kg
|
Gas Mask
|
|
|
Air Tank, 2x6L (6 hours)
|
$600
|
26 kg
|
Holster, Concealed
|
|
|
Handcuffs, Steel
|
$75
|
|
Illuminator
|
$60
|
0.25 kg
|
Handcuffs, Zip-tie (25)
|
$5
|
|
Laser Sight
|
$125
|
0.25 kg
|
Parachute
|
$1,000
|
10kg
|
Nightvision Goggles
|
$2,000
|
0.5 kg
|
|
|
|
Scope, Telescopic
|
$250
|
0.5 kg
|
|
|
|
Scope, Nightvision
|
$2,500
|
1 kg
|
|
|
|
Scope, Reflex
|
$500
|
0.25 kg
|
|
|
|
Speed Loader
|
$2
|
neg
|
„Vehicles„
|
|
|
Suppressor, Pistol
|
$500
|
0.25 kg
|
Civilian Car
|
$10,400
|
1,600 kg
|
Suppressor, Rifle
|
$2,500
|
1 kg
|
SUV
|
$31,600
|
|
Tripod
|
$100
|
3 kg
|
Pickup Truck
|
$31,400
|
|
Stun Grenade
|
|
|
Helicopter
|
$3.1M
|
|
Frag Grenade
|
|
|
Motorcycle, Racing
|
$22,700
|
|
|
|
|
Motorcycle, Highway
|
$4,300
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Clothing
|
|
|
|
|
|
Fatigues
|
|
|
|
$
|
|
Formal
|
|
|
|
$
|
|
Ghillie Suit
|
|
|
Adventuring Gear:
-
Flashlight:
A typical flashlight shines a scale 1 cone (2m) of normal light, and a
scale 2 (4m) cone of hazy light.
-
Searchlight:
Basically just a large flashlight, a searchlight creates a scale 3 cone
(8m) of normal light, and a scale 4 cone (16m) of hazy light.
-
Camera:
Film cameras are increasingly rare in the age of digital cameras, but
there are still a few kicking around. Developing film costs $5, or
takes a DC 3 Science (Chemistry) check. A roll of film holds 24 photos.
35mm cameras are basically just extremely high-quality, expensive film
cameras used by professionals. Digital cameras can hold hundreds of
photos, or more with an expansion memory card.
-
Parachute:
Parachutes are invaluable when falling from extreme altitudes.
Deploying a parachute takes a 2SA. Once deployed, the character‚s
terminal velocity decreases by 75% to 15m/s (maximum of 1d6+3 damage).
A fall with a parachute is still dangerous, but significantly less so
than one without.
Medical Items:
Food and Drink:
Combat Gear:
-
Stun Grenade:
Stun grenades emit an extremely loud noise and bright flash. The
perception DC to see or hear a stun grenade is -15, meaning that a DC 6
fortitude check is required within 10m of the stun grenade‚s explosion
area to avoid being blinded and deafened for one round. Failure by 5 or
more results in permanent blindness and deafness. If the grenade goes
off in your occupied area, another fortitude check (DC 8) is required.
Failure results in being Stunned for 1d6 seconds.
-
Laser Sight:
With a laser sight, you can aim the attached gun as a 0SA as long as
the target is within 10m.
-
Scope, Nightvision:
Nightvision scopes function identical to regular telescopic scopes
except that they are bulkier (reflected in their increased mass) and
that the shooter can enable Lowlight or Nightvision. Lowlight vision
grants the wearer lowlight vision, while Nightvision allows him to see
in total darkness. Nightvision produces a grainy image, imposing a -1
penalty to visual Perception checks.
-
Scope, Reflex:
These devices are designed so that the wearer can aim through the sight
with both eyes open, allowing for rapid target acquisition. This comes
at a cost of reduced image magnification compared to a traditional
scope. They function like telescopic scopes except that they do not
increase the time it takes to aim, but don't increase perception
increments, either.
-
Scope, Telescopic:
Adding a scope to a weapon does a few things. It increases Perception
increments from 10 m to 100 m, so it is much easier to spot far away
targets. When you aim at targets through a scope, you decrease range
penalties by an additional 1 point (to a total of 2). However, you
cannot use the iron sights on a weapon with a scope, so if you fire
without aiming, you take a -1 attack penalty. Using a scope limits your
vision, doubling the time it takes to aim (typically from 2 seconds to
4 seconds).
-
Speed Loader:
A speed loader is simply a plastic or metal ring that can be loaded
ahead of time with revolver bullets. In this manner, all six or eight
bullets can be loaded into a revolver at once, reducing the reload time
to 3 seconds, the same as with a box magazine.
-
Suppressor:
suppressors may not be used with shotguns, revolvers, or grenade
launchers. Suppressors decrease the sound of a gun firing. They add +5
to the DC to hear the gun firing, which stacks with Subsonic
ammunition. Suppressors are designed with a specific calibre in mind,
and can‚t be used with guns of different calibres. Attaching or
removing a Suppressor takes a 4SA. Firearms with a calibre of 5.56 or
larger require a Rifle Suppressor. Weapons larger than .50 BMG cannot
take a suppressor.
-
Bipod:
A bipod is a light, usually collapsible stand that connects under the
barrel of a gun. A weapon with a bipod can be fired even if its recoil
is double the character's usual Heavy maximum (counting as a Super
Heavy weapon); although he must be prone, or otherwise have a stable
object at shoulder height to rest the bipod on.
-
Tripod:
A Tripod is a heavy metal mount that bolts to the floor. A weapon
bolted down in this manner becomes a stationary emplacement, and as
such uses the scale of the weapon (based on its calibre) or the scale
of the character, whichever is higher, to determine attack penalties.
-
Illuminator:
An illuminator is a small flashlight that can attach under the barrel
of a pistol, or to an accessory rail of a rifle. It functions like a
normal flashlight.
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