Contents
Previous
Next
Skill Rate: Staggered
Uses: turning spells up to 11. Your ranks in Magic Power determines how
many points of Power you can include in your spells.
Supernatural:
Unless otherwise specified, all techniques in Magic Power are
supernatural.
Techniques
:
Other Techniques:
-
Go All Out:
you may add your Endurance to a maximum Spell's Power rating, but if
you do you are immediately wounded. This increase is spontaneous.
-
Sometimes, More is More:
You may use your ranks in magic power to determine spell duration, or
your magic skill, whichever is higher.
Metamagic Components:
-
Explosive Spell
[Metamagic: Power +1] The spell gains an area of effect at Blast Scale
1. Instead of attacking individual creatures, you attack an area. If
the spell is type: Attack, and you miss your attack roll, the spell
scatters 1d6 metres per range increment out. If the spell has a range
of Melee, it instead emanates out of any point in your reach. You may
add this metamagic multiple times, each time increasing the area
affected by one scale.
-
Rapid Fire
:
[Metamagic: Power +2] You cast the spell twice. You may choose
different targets or the same target. You may add this metamagic
multiple times, each time casting the spell an additional time. Each
casting must be dispelled or otherwise countered individually. Roll any
variable dice for each spell separately.
-
Quick Spell:
[Metamagic: Power +5] Reduce the casting time of this spell by 1
second. This modification may be added multiple times, the effects
stack. The casting time of a spell may not be reduced to shorter than
one second.
-
Intensify Spell:
[Metamagic: Power +1] Choose one die roll made in this spell. Increase
the die size by one, to the normal maximum of d12. This metamagic may
be added multiple times, each time either increasing the die roll
further, or increasing a different die roll.
-
Mad
Casting
:
[Metamagic: Power +1] You may use your Magic Power skill instead of
your Magic Skill modifier for attack rolls in this spell.
-
Demoralizing Spell
:
[Metamagic: Power -1] You take a Morale Penalty when you cast this
spell. You cannot apply this modification if you are immune to morale
effects.
-
Exhausting
Spell
: [Metamagic: Power -1] You become fatigued immediately after casting.
Contents
Previous
Next