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Movement and Size in Combat

Move

A move in combat takes 1 second. You can move up to your speed in any direction. A round is six seconds, so you can move up to six times a round. If you move at distances fractional to the size of the grid, use normal rounding rules: round up if the distance is 0.5 or greater, round down if it is less than 0.5; so a move speed of 2.5m allows you to move three 1m squares per move.

Run

If high speed is necessary, you can attempt to run. You can move up to triple your speed (that is, triple your speed per second ƒ so, for a six second run, that's 18x your speed per round!) in a straight line over relatively level terrain. You cannot run through rough terrain, while wearing wildly impractical shoes (such as high heels or stilts), or while balancing on shifting or rocky terrain. While running, you must move for at least three seconds in a continuous straight line. Thus, you can take two separate run actions on your turn, each in a different direction.

Difficult Terrain

Difficult terrain halves movement. So, for every square that you move over that is difficult, it counts as if you‚ve moved two squares (or three for diagonals). You cannot run through difficult terrain.

Rocks, underbrush, deep snow, steep inclines, rubble, and highly slippery surfaces all count as difficult terrain.

The GM may rule that in certain extreme cases, movement costs in difficult terrain triples (such as a combination of several of the above).


Scale

Scale

Scale Square (m)

Base Toughness

Size Multiplier

Attack modifier

Target

Example

-1

0.5x0.5

3

0.25

+1

5

Cat

0

1x1

6

1

0

4

Human

1

2x2

9

4

-1

3

Horse

2

4x4

12

16

-2

2

Giant

3

8x8

15

64

-3

1

Titan

4

16 x 16

18

256

-4

0

5

32 x 32

21

1024

-5

-1

6

64 x 64

24

4069

-6

-2

7

125 x 125

27

16384

-7

-3

8

0.25 km x 0.25 km

30

65536

-8

-4

9

0.5 km x 1km

33

262144

-9

-5

10

1 km x 1km

36

1048576

-10

-6

Scale: A creature's or objects' scale is determined by how large it is. Generally, round down ƒ so if a creature's dimensions are between 1m across and 2m across (that is, between scale 0 and 1), it is a scale 0 creature. A character‚s scale is subtracted from attack rolls and stealth checks; and added to wrestle and fortitude skills. See the individual skill descriptions for more information. If an object is very small in one dimension compared to its longest (eg. a flagpole or a Longbow) then its scale might smaller than its largest dimension.

Scale Square: This is the size of square on the combat grid that this creature takes up. Also, whenever an ability or rule refers to "squares," this is what that rule or ability is talking about ƒ a human moving 2 squares would move 2m, but a cat moving 2 squares would only be moving 1m.

Base Toughness: Add the creature's endurance and any other toughness bonuses from Defence to this to determine its toughness. This is equal to 6 + (3x Scale).


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