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Racial Background:

Your character‚s Racial Background is an amalgamation of the cultural and geographic area from which he and his family came from. Characters of different racial backgrounds but of the same race are still of the same species.

All bonuses and penalties from racial backgrounds are Innate bonuses and penalties, and therefore do not stack with bonuses from race.

Forest

  1.   Forest Background: +1 to knowledge checks relating to forests
  2.   Camouflage: +1 to Stealth checks made in a woodland area
  3.   Rustic: Forest characters gain a -1 penalty to Science and Engineering.

Mountain

  1.   Mountain Background: +1 to knowledge checks relating to mountains
  2.   Climber: +1 to Athletics check made to climb

Desert

  1.   Desert Background: +1 to knowledge checks relating to deserts and survival in hot areas.
  2.   Heat Adaptation HeatHeat : Characters with a desert background gain +2 to fortitude checks against high temperatures and heat (but not fire or heat damage)

Tundra

  1.   Desert Background: +1 to knowledge checks relating to tundra and survival in cold areas.
  2.   Cold Adaptation HeatHeat : Characters with a desert background gain +2 to fortitude checks against cold temperatures (but not cold damage)

Urban

  1.   Urban Background: +1 to knowledge checks relating to cities, towns, and other settlements
  2.   Citybound: Urban characters take a -1 penalty to knowledge checks relating to nature and geography.

Savage

  1.   Fierce: +1 to Intimidate
  2.   Uncivilized: Savage characters take a -1 penalty to Science and Humanities

Martial

  1.   Training: Free weapon proficiency either in Simple weapons, one weapon family, or one specialized weapon even if you do not meet the prerequisites.
  2.   Gruff: Martial characters take a -1 penalty to Charisma.

Nomadic

  1.   Saddleborn: Nomadic characters gain a +1 bonus to Ride or Drive (whichever is more appropriate)

Deep

  1.   Darkness Adaptation: Deep characters gain Night Vision, treating hazy light as normal light, total darkness as hazy, and normal light as blinding (which acts like total darkness does for a surface creature). They get a -3 penalty to fortitude checks against blindness from bright light. A Deep character can wear sunglasses or something similar to treat normal light as hazy instead of blinding.
  2.   Cave Adaptation: Deep creatures they get +1 to knowledge checks made about the underground.

Nocturnal

  1.   Darkness Adaptation: Nocturnal characters gain Night Vision, treating hazy light as normal light, total darkness as hazy, and normal light as blinding (which acts like total darkness does for a surface creature). They get a -3 penalty to fortitude checks against blindness from bright light. A Nocturnal character can wear sunglasses or something similar to treat normal light as hazy instead of blinding.

Spacefaring

  1.   Zero-G Training for free
  2.   +1 to Pilot, Engineering, or Computers
  3.   -1 to Athletics and Acrobatics


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