This is a list of basic sample spells, just so players can understand how they work. Players can choose their spells from this list if they want, and modify them however they like. The spells on this list are cast so frequently that any character with a rank in Arcana can recognize them without a skill check.
Detonate
Range
: 20 m Range Inc
Complexity:
4
Casting Time
: 4SA
Power:
4
Target
: anything in range
Type
: Attack
Check:
Magic Skill vs. Target; Damage vs. Toughness
Duration
: Instant
Favoured by demons and other supernatural beings for its simple efficiency, Detonate is a reliable and destructive precision attack.
Effect : The target(s) of the spell takes 1d12 + your spirit in Sonic damage. This spell is commonly found dealing other types of damage, however. An Afrit's detonate is always Heat damage.
Required Metamagics: Reach Spell, Supersonic Arcana
Components: Verbal, Focus (a plain simple brass band worn like a ring on the right hand)
Fireball
Range
: 40 m Range Inc
Complexity:
4
Casting Time
: 4SA
Power:
4
Target
: Everything in a scale 2 Sphere
Type
: Attack
Check:
Magic Skill vs. Target; Damage vs. Toughness
Duration
: Instant
"Catch"
Effect : The target(s) of the spell takes 1d6 + your spirit in Heat damage, then are lit on fire. The spell has an explosive area with a 4 m radius.
Required Metamagics: Reach Spell, Explosive Spell
Components: Verbal, Focus (a carved oaken rod about a foot long, usually carried in the right hand)
Spear of Will
Range
: Melee/12 m line
Complexity:
4
Casting Time
: 4SA
Power:
4
Target
: anything in range
Type
: Attack
Check:
Magic Skill vs. Target; Damage vs. Toughness
Duration
: Instant
Thousands of glimmering, deep purple tendrils shoot out of your open hand. The tendrils are razor sharp.
Effect : The target(s) of the spell takes 1d6 + 3 + your spirit in Piercing damage. The spell effects a line originating from you that is 12m long.
Required Metamagics: Supersonic Arcana, Line Spell
Components: Verbal, Focus (A long, thin purple cloth strip worn wrapped and tied around the right hand and wrist)
Shout
Range
: Melee
Complexity:
3
Casting Time
: 4SA
Power:
3
Target
: Everything in a 4m cone
Type
: Specialized
Check:
Magic Skill vs. Perception
Duration
: Concentration
You take a deep breath and then scream with a deafening blast.
Effect : You create noise in a 4m long and 2m wide cone originating on you. The noise has a DC as low as -12-your Spirit. If this hits -15 or lower, targets who fail their Perception disbelief check must make a DC 6 Fortitude check or be deafened for 1d6 hours. Failure by 5 or more leaves the target deafened permanently.
Required Metamagics : Cone
Components: Verbal, Focus