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Scale

Scale

Scale Square (m)

Base Toughness

Size Multiplier

Attack modifier

Target

Example

-1

0.5x0.5

3

0.25

+1

5

Cat

0

1x1

6

1

0

4

Human

1

2x2

9

4

-1

3

Horse

2

4x4

12

16

-2

2

Giant

3

8x8

15

64

-3

1

Titan

4

16 x 16

18

256

-4

0

5

32 x 32

21

1024

-5

-1

6

64 x 64

24

4069

-6

-2

7

125 x 125

27

16384

-7

-3

8

0.25 km x 0.25 km

30

65536

-8

-4

9

0.5 km x 1km

33

262144

-9

-5

10

1 km x 1km

36

1048576

-10

-6

Scale: A creature's or objects' scale is determined by how large it is. Generally, round down ƒ so if a creature's dimensions are between 1m across and 2m across (that is, between scale 0 and 1), it is a scale 0 creature. A character‚s scale is subtracted from attack rolls and stealth checks; and added to wrestle and fortitude skills. See the individual skill descriptions for more information. If an object is very small in one dimension compared to its longest (eg. a flagpole or a Longbow) then its scale might smaller than its largest dimension.

Scale Square: This is the size of square on the combat grid that this creature takes up. Also, whenever an ability or rule refers to "squares," this is what that rule or ability is talking about ƒ a human moving 2 squares would move 2m, but a cat moving 2 squares would only be moving 1m.

Base Toughness: Add the creature's endurance and any other toughness bonuses from Defence to this to determine its toughness. This is equal to 6 + (3x Scale).


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