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Vehicle Called Shots

Location:

Attack Modifier

Toughness Adjustment:

Minimum Toughness:

Toughness:

Arm

-1

-1

Wound

Wound, Arm cannot be used to carry objects, weapons, shields, etc. until the wound is repaired. This arm cannot be used to make unarmed attacks.

Engine/ Power plant/ Reactor

-3

-2

Vehicle loses 2 pp

Vehicle loses power. 10% chance for the reactor to explode (DC 8 Engineering check by the engineer as an immediate 4 second action prevents this)

Hand

-2

-2

50% chance to drop held item, -1 to attacks made with this hand

Wound, Hand cannot be used to carry objects, weapons, shields, etc. until the wound is repaired. Hand cannot be used for unarmed attacks

Hull/ Torso

No Change

No Change

Wound

Target starts Dying

Legs

-1

-1

Wound, speed decreases by one square

Wound, speed decreased by an additional 1 square. Leg cannot be used to make unarmed attacks. If all legs are hurt in this manner, the vehicle can only crawl (if it has arms). Character must make an acrobatics check (DC 10) or fall prone.

Weapon Hardpoint

-1

-1

-1 to attacks made with these weapons

Hardpoint mounted weapons have a 50% chance (roll each separately) to cease functioning

Movement System

-1

-1

Wound, speed decreases by one square

Wound, mobility type disabled  

Wings

+1

-1

Vehicle's flight speed drops by 1 square

Wound, vehicle cannot fly. (atmospheric flight only)

Sensor system

-2

-6

-1 to Perception or Science (Computers) checks made with the sensor

Sensor disabled

Communications systems

-2

-6

-1 to Science (Computers) checks made with the system

System disabled


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