Location: |
Attack Modifier |
Toughness Adjustment: |
Minimum Toughness: |
Toughness: |
Arm |
-1 |
-1 |
Wound |
Wound, Arm cannot be used to carry objects, weapons, shields, etc. until the wound is repaired. This arm cannot be used to make unarmed attacks. |
Engine/ Power plant/ Reactor |
-3 |
-2 |
Vehicle loses 2 pp |
Vehicle loses power. 10% chance for the reactor to explode (DC 8 Engineering check by the engineer as an immediate 4 second action prevents this) |
Hand |
-2 |
-2 |
50% chance to drop held item, -1 to attacks made with this hand |
Wound, Hand cannot be used to carry objects, weapons, shields, etc. until the wound is repaired. Hand cannot be used for unarmed attacks |
Hull/ Torso |
No Change |
No Change |
Wound |
Target starts Dying |
Legs |
-1 |
-1 |
Wound, speed decreases by one square |
Wound, speed decreased by an additional 1 square. Leg cannot be used to make unarmed attacks. If all legs are hurt in this manner, the vehicle can only crawl (if it has arms). Character must make an acrobatics check (DC 10) or fall prone. |
Weapon Hardpoint |
-1 |
-1 |
-1 to attacks made with these weapons |
Hardpoint mounted weapons have a 50% chance (roll each separately) to cease functioning |
Movement System |
-1 |
-1 |
Wound, speed decreases by one square |
Wound, mobility type disabled |
Wings |
+1 |
-1 |
Vehicle's flight speed drops by 1 square |
Wound, vehicle cannot fly. (atmospheric flight only) |
Sensor system |
-2 |
-6 |
-1 to Perception or Science (Computers) checks made with the sensor |
Sensor disabled |
Communications systems |
-2 |
-6 |
-1 to Science (Computers) checks made with the system |
System disabled |