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Weapon Effort

Light : The weapon's weight is equal or less than half the medium weapon limit. Light weapons can be used in your off-hand.

Medium : The weapon's weight is equal or less than your Scale Multiplier times your Strength Multiplier times 3kg. For human-sized characters, this works out to  be equal to your Strength Multiplier. Medium weapons only require one hand, and it may be a primary or off-hand.

Heavy : The weapon's weight is equal or less than double the medium weapon limit. Heavy weapons require two hands to use effectively.

Strength

Ability Multiplier

Light Weapon (kg)

Medium Weapon (kg)

Heavy Weapon (kg)

0

0.3

0.45

0.9

1.8

1

0.4

0.6

1.2

2.4

2

0.6

0.9

1.8

3.6

3

1

1.5

3

6

4

1.6

2.4

4.8

9.6

5

2.5

3.75

7.5

15

6

4

6

12

24

7

6.3

9.45

18.9

37.8

8

10.1

15.15

30.3

60.6

Note: Some weapons simply require two hands to use properly anyways, like a bow. Those weapons are marked with '2H' (short for Two-Handed) in the Specials column. Double weapons must be used in two hands in order to attack with both ends.

Scale: A non-firearm weapon may be scaled up. This multiplies the weight by 4 and adds +3 to the damage. Weapons can be wielded that are designed for a size category other than your own, but for every step up or down you get a cumulative -1 penalty to attack. All weapons presented on the chart are scale 0 weapons (in that they are designed for scale 0 people, not that they are all as large as a human)


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