Light : The weapon's weight is equal or less than half the medium weapon limit. Light weapons can be used in your off-hand.
Medium : The weapon's weight is equal or less than your Scale Multiplier times your Strength Multiplier times 3kg. For human-sized characters, this works out to be equal to your Strength Multiplier. Medium weapons only require one hand, and it may be a primary or off-hand.
Heavy : The weapon's weight is equal or less than double the medium weapon limit. Heavy weapons require two hands to use effectively.
Strength |
Ability Multiplier |
Light Weapon (kg) |
Medium Weapon (kg) |
Heavy Weapon (kg) |
0 |
0.3 |
0.45 |
0.9 |
1.8 |
1 |
0.4 |
0.6 |
1.2 |
2.4 |
2 |
0.6 |
0.9 |
1.8 |
3.6 |
3 |
1 |
1.5 |
3 |
6 |
4 |
1.6 |
2.4 |
4.8 |
9.6 |
5 |
2.5 |
3.75 |
7.5 |
15 |
6 |
4 |
6 |
12 |
24 |
7 |
6.3 |
9.45 |
18.9 |
37.8 |
8 |
10.1 |
15.15 |
30.3 |
60.6 |
Note: Some weapons simply require two hands to use properly anyways, like a bow. Those weapons are marked with '2H' (short for Two-Handed) in the Specials column. Double weapons must be used in two hands in order to attack with both ends.
Scale: A non-firearm weapon may be scaled up. This multiplies the weight by 4 and adds +3 to the damage. Weapons can be wielded that are designed for a size category other than your own, but for every step up or down you get a cumulative -1 penalty to attack. All weapons presented on the chart are scale 0 weapons (in that they are designed for scale 0 people, not that they are all as large as a human)