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Zero-Second Actions

A zero-second action (“0SA”) represents something that takes little-to-no time or effort. An example of a 0SA is talking, or dropping a held object. Characters can take any number of 0SAs on their turn (within reason). Despite the name, a 0SA need not necessarily take zero seconds, but it must be something that you could do without distracting you from another action. The GM is the final arbiter of what is within reason.

Example Actions:

Time Taken

Action

4SA

Cast most spells

Use a Combo

Single Melee attack

Single Ranged attack

Stand up from prone

3SA

Run (or longer)

2SA

Grab an object from a pack or pocket

Aim a ranged weapon

1SA

Move

Draw or sheathe a weapon 1

Aim before a ranged attack

Stand up from crouch

Go from prone to crouch

Crouch or go to prone

0SA

Talk

Drop a held object


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