Rifles in general are the mainstay of modern armies. A rifle requires Firearms (Longarms) proficiency to fire without penalty.
Name |
Damage Type |
Damage |
Range inc. |
Mass (kg) |
Ammo Mass (kg) |
Magazine |
Recoil |
Calibre |
Rate of Fire |
Cost |
Rifle, Anti-Materiel |
Piercing |
1d6+13 |
70m |
12.8 |
0.3 kg |
5 Box |
12 |
.50 |
Single |
$9,350 |
Rifle, Assault |
Piercing |
1d6+10 |
20m |
4 |
0.67 kg |
30 Box |
3/6 |
5.56mm |
Semi/ Auto |
$1,175 |
Rifle, Carbine |
Piercing |
1d6+10 |
15m |
2 |
0.67 kg |
30 Box |
3/6 |
5.56mm |
Semi/ Auto |
$1,375 |
Rifle, Battle |
Piercing |
1d6+11 |
20m |
4 |
0.4 kg |
20 Box |
4/6 |
7.62mm |
Semi/ Burst |
$1,450 |
Rifle, EBR |
Piercing |
1d6+11 |
30m |
4 |
0.4 kg |
20 Box |
4/6 |
7.62mm |
Semi/ Burst |
$3,650 |
Rifle, Hunting |
Piercing |
1d6+12 |
20m |
6 |
0.15 kg |
5 Box |
6 |
.444 |
Single |
$1,050 |
Rifle, Sniper |
Piercing |
1d6+11 |
52m |
8.8 |
5 Box |
4 |
7.62mm |
Semi |
$2,950 | |
PDW |
Piercing |
1d8+9 AP1 |
15m |
4.5 |
0.25 kg |
40 Box |
1.5/ 6 |
5.7 mm |
Semi/ Auto 2 |
$1,063 |
SMG |
Piercing |
1d6+8 |
15m |
4 |
0.4 kg |
80 Box |
1 /4 |
9mm |
Semi/ Auto 2 |
$575 |
Anti-Materiel:
This incredibly heavy rifle fires the high-powered .50 BMG Anti
Aircraft round. It is generally considered overkill for use against
enemy combatants, and they are usually employed against enemy equipment
("materiel") such as light vehicles. It is sometimes fitted with a
muzzle brake (+$300) , although this makes the gun loud enough
(perception DC -16) to seriously risk deafening (fort. DC 6) the wearer
without protective ear plugs.
Modifications: Accurized 3, Box magazine, Accessory Rail, Breakable,
Lightweight 2
Assault:
Assault rifles can be found in many shapes and sizes across the world.
They are the standard infantry military weapon in every modern army.
Many armies (such as the United States) have replaced their auto
capabilities with burst fire to save on ammunition. Assault rifles with
burst fire cost the same amount, but have a recoil of 4.5 on the higher
fire rate. When fired on auto, it can attack a scale 1 (2m x 2m) area.
Modifications: Box Magazine, Accessory Rail, Bayonet Lug, Semiautomatic,
Auto
Carbine: An assault carbine is a cut-down assault rifle. It has the same firepower as a larger weapon, but sacrifices accuracy. In armies that have removed the auto capability from their assault rifles, carbines are carried by a few members in every squad. Otherwise, carbines are used in the same extent that assault rifles are; and the two are often confused. When fired on auto, it can attack a scale 1 (2m x 2m) area.
Battle:
This is a full-powered version of the assault rifle. The additional
weight and difficulty of controlling the weapon on autofire means that
the battle rifle has fallen out of favour with most armies. Some battle
rifles (particularly older models) have full auto capability instead of
burst: these cost the same amount, but have a recoil of 8 when fired on
auto. When fired on auto, it can attack a scale 1 (2m x 2m) area.
Modifications: Box Magazine, Accessory Rail, Bayonet Lug, Semiautomatic,
Burst
Enhanced Battle Rifle (EBR):
This is an improved version of the Battle Rifle, typically only given
to marksmen in elite units.
Modifications: Box magazine, Accessory Rail,
Bayonet Lug, Semiautomatic, Burst, Accurized 2, Lightweight 2
Hunting:
This is one of the most common civilian firearms. It is simple, cheap,
and reliable.
Modifications: Accurized 1, Box magazine, Simple
Sniper:
Similar in appearance to the larger Anti-Materiel rifle, the Sniper
Rifle is designed to take out enemy combatants at great distances. Some
models come with detachable silencers, not included in the base cost.
Modifications: Accurized 3, Expanded Magazine (box 5), Accessory Rail,
Oversized, Lightweight 2, Semi
PDW
: The PDW, or personal defence weapon, is a compact weapon that fires
armour-piercing rounds. It resembles (and is often mistaken for) a
submachine gun. PDWs are carried as self-defence weapons by military
personnel without a direct combat role, such as engineers or vehicle
crew. When fired on auto, it can attack a scale 1 (2m x 2m) area.
Modifications: Semi, Auto 2(+100% weight), Box magazine, Accessory
Rail, Oversized
Ammo Modifications: Armour Piercing
Name |
Damage Type |
Damage |
Range inc. |
Mass (kg) |
Ammo Mass (kg) |
Magazine |
Recoil |
Calibre |
Rate of Fire |
Cost |
Shotgun, Hunting S |
Piercing |
1d8+12 |
9m |
6 |
5 Int |
6 |
10 Gauge |
Single |
$600 | |
Shotgun, Tactical S |
Piercing |
1d8+11 |
10m |
4 |
5 Box |
4 |
12 Gauge |
Semi |
$650 | |
Shotgun, Underslung S |
Piercing |
1d8 +11 |
10m (8m alone) |
2 |
4 Int |
4 |
12 Gauge |
Semi |
$500 |
SMG
: A submachine gun is a relatively inexpensive automatic weapon,
generally carried by police SWAT teams, certain criminal organizations,
and by the military. Submachine guns have a high rate of fire, but
fairly close range and lack the stopping power of a full rifle. When
fired on auto, it can attack a scale 1 (2m x 2m) area.
Modifications: Semi, Auto 2, Oversized