A zero-second action (“0SA”) represents something that takes little-to-no time or effort. An example of a 0SA is talking, or dropping a held object. Characters can take any number of 0SAs on their turn (within reason). Despite the name, a 0SA need not necessarily take zero seconds, but it must be something that you could do without distracting you from another action. The GM is the final arbiter of what is within reason.
Example Actions:
Time Taken |
Action |
4SA |
Cast most spells |
Use a Combo | |
Single Melee attack | |
Single Ranged attack | |
Stand up from prone | |
3SA |
Run (or longer) |
2SA |
Grab an object from a pack or pocket |
Aim a ranged weapon | |
1SA |
Move |
Draw or sheathe a weapon 1 | |
Aim before a ranged attack | |
Stand up from crouch | |
Go from prone to crouch | |
Crouch or go to prone | |
0SA |
Talk |
Drop a held object |